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HERO: Corrupted Disciple
TITLE: ^yPower Level ^w> ^r9000
Written By: StillWeezy
Date Last Modified: 01/05/18






Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
Overload
Activate to apply Overload to yourself for {20} seconds.
Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.
Staff of the Master increases rate of fire and allows bouncing to additional targets.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
<span style="color: rgb(0,142,255);">-=(</span><span style="color: rgb(255,255,57);">T</span><span style="color: rgb(142,255,57);">h</span><span style="color: rgb(85,255,57);">e</span><span style="color: rgb(255,255,255);"> </span><span style="color: rgb(29,255,57);">A</span><span style="color: rgb(85,255,57);">r</span><span style="color: rgb(199,255,57);">t</span><span style="color: rgb(255,255,255);"> </span><span style="color: rgb(255,255,57);">o</span><span style="color: rgb(57,255,57);">f</span><span style="color: rgb(255,255,255);"> </span><span style="color: rgb(85,255,57);">W</span><span style="color: rgb(142,255,57);">a</span><span style="color: rgb(255,255,57);">r</span><span style="color: rgb(0,142,255);">)=-</span><span style="color: rgb(255,255,255);"></span>

Duck Boots
3 Agility

Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.

Minor Totem
1 Strength
1 Agility
1 Intelligence

Pretender's Crown
2 Strength
2 Agility
2 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Mystic Vestments
Magic Armor Modifier
5 Magic Armor

Punchdagger
9 Damage

Soulscream Ring
3 Strength
6 Agility
3 Intelligence

Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Corrupted Sword
Can be consumed to permanently gain damage.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Thunderclaw
Lightning Modifier
Unleash an AOE every few attacks.

Madfred's Brass Knuc...
Collects damage for hero kills and assists.

Portal Key
Grants the ability to teleport short distances.

Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor
Activate to return pre-mitigated damage to attackers.

Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s

Null Stone
Periodically blocks single-target abilities.

Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death

Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
LVL 1
Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
LVL 2
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
LVL 3
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
LVL 4
Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
LVL 5
Overload
Activate to apply Overload to yourself for {20} seconds.
Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.
Staff of the Master increases rate of fire and allows bouncing to additional targets.
LVL 6
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
LVL 7
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
LVL 8
Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
LVL 9
Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
LVL 10
Overload
Activate to apply Overload to yourself for {20} seconds.
Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.
Staff of the Master increases rate of fire and allows bouncing to additional targets.
LVL 11
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
LVL 12
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
LVL 13
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 14
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
LVL 15
Overload
Activate to apply Overload to yourself for {20} seconds.
Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.
Staff of the Master increases rate of fire and allows bouncing to additional targets.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25