Error - This is a list of what has happened / what has gone wrong!

Mors Certissima

Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.

Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive
-50% reduced healing.

Life Tap

Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.

Meanwhile, for 5 seconds or until you successfully attack, you gain
50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.

Dark Lord's Presence

Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.

Nearby enemies passively are dealt up to
15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.

The Undying

Target a unit to inflict it with The Undying for 12 seconds.

For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.

Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Dark Lord's Presence

Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.

Nearby enemies passively are dealt up to
15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.

LVL 1

Life Tap

Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.

Meanwhile, for 5 seconds or until you successfully attack, you gain
50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.

LVL 2

Mors Certissima

Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.

Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive
-50% reduced healing.

LVL 3

Mors Certissima

Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.

Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive
-50% reduced healing.

LVL 4

Mors Certissima

Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.

Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive
-50% reduced healing.

LVL 5

The Undying

Target a unit to inflict it with The Undying for 12 seconds.

For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.

Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.

LVL 6

Mors Certissima

Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.

Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive
-50% reduced healing.

LVL 7

Dark Lord's Presence

Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.

Nearby enemies passively are dealt up to
15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.

LVL 8

Life Tap

Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.

Meanwhile, for 5 seconds or until you successfully attack, you gain
50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.

LVL 9

Life Tap

Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.

Meanwhile, for 5 seconds or until you successfully attack, you gain
50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.

LVL 10

The Undying

Target a unit to inflict it with The Undying for 12 seconds.

For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.

Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.

LVL 11

Life Tap

Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.

Meanwhile, for 5 seconds or until you successfully attack, you gain
50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.

LVL 12

Dark Lord's Presence

Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.

Nearby enemies passively are dealt up to
15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.

LVL 13

Dark Lord's Presence

Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.

Nearby enemies passively are dealt up to
15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

The Undying

Target a unit to inflict it with The Undying for 12 seconds.

For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.

Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25