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HERO: Forsaken Archer
TITLE: Forsaken Archer Carry Guide
Written By: capita`
Date Last Modified: 02/18/22






Crippling Volley
Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.
Split Fire
Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.
Activate to turn Split Fire on/off.
Call of the Damned
Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.
The effect is also triggered on attack whenever the ability is off cooldown.
Piercing Arrows
Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.
Each arrow deals 75 / 125 / 175 Magic Damage.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Use Whispering Helm to dominate a creep and stack the ancient camp then clear early with your ult for quick farm.

Duck Boots
3 Agility

Health Potion
Use to heal target 400 Health over 10 seconds.

Minor Totem
1 Strength
1 Agility
1 Intelligence

Pretender's Crown
2 Strength
2 Agility
2 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Energizer
Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Madfred's Brass Knuc...
Collects damage for hero kills and assists.

Mystic Vestments
Magic Armor Modifier
5 Magic Armor

Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.

Firebrand
Firebrand Modifier
Boosts your agility, movement speed, and attack speed.

Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Whispering Helm
Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Null Stone
Periodically blocks single-target abilities.

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Crippling Volley
Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.
LVL 1
Call of the Damned
Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.
The effect is also triggered on attack whenever the ability is off cooldown.
LVL 2
Crippling Volley
Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.
LVL 3
Split Fire
Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.
Activate to turn Split Fire on/off.
LVL 4
Crippling Volley
Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.
LVL 5
Piercing Arrows
Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.
Each arrow deals 75 / 125 / 175 Magic Damage.
LVL 6
Crippling Volley
Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.
LVL 7
Split Fire
Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.
Activate to turn Split Fire on/off.
LVL 8
Split Fire
Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.
Activate to turn Split Fire on/off.
LVL 9
Split Fire
Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.
Activate to turn Split Fire on/off.
LVL 10
Piercing Arrows
Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.
Each arrow deals 75 / 125 / 175 Magic Damage.
LVL 11
Call of the Damned
Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.
The effect is also triggered on attack whenever the ability is off cooldown.
LVL 12
Call of the Damned
Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.
The effect is also triggered on attack whenever the ability is off cooldown.
LVL 13
Call of the Damned
Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.
The effect is also triggered on attack whenever the ability is off cooldown.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Piercing Arrows
Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.
Each arrow deals 75 / 125 / 175 Magic Damage.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25