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HERO: Geomancer
TITLE: DaZniZn's Mid Geomancer Guide
Written By: DaZniZn
Date Last Modified: 09/29/17






Dig
Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.
On surface, deal 80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.
Earth's Grasp
Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.
Earth's Grasp deals 35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
Geo Stalk
Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.
While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
Crystal Field
Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.
Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
MID HACK

Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.

Mark of the Novice
3 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Amulet of Exile
3 Strength
3 Agility
6 Intelligence

Marchers
Movement Modifier
45 Movement Speed

Sorcery Boots
When activated, replenishes 160 mana to self and nearby allies.

Grave Locket
Collects gold and experience from an ally's kills.

Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Portal Key
Grants the ability to teleport short distances.

Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Earth's Grasp
Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.
Earth's Grasp deals 35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
LVL 1
Dig
Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.
On surface, deal 80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.
LVL 2
Earth's Grasp
Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.
Earth's Grasp deals 35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
LVL 3
Dig
Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.
On surface, deal 80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.
LVL 4
Earth's Grasp
Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.
Earth's Grasp deals 35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
LVL 5
Crystal Field
Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.
Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.
LVL 6
Earth's Grasp
Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.
Earth's Grasp deals 35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
LVL 7
Dig
Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.
On surface, deal 80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.
LVL 8
Dig
Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.
On surface, deal 80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.
LVL 9
Geo Stalk
Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.
While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
LVL 10
Crystal Field
Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.
Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.
LVL 11
Geo Stalk
Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.
While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
LVL 12
Geo Stalk
Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.
While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
LVL 13
Geo Stalk
Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.
While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Crystal Field
Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.
Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25