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Static Grip

Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.

The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.

Electric Shield

Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).

The shield absorbs 50% of incoming damage up to
0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.

Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.

Energy Absorption

Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.

Electrician gains
12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).

Cleansing Shock

Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.

Instantly kills enemy illusions
and deals 700 / 850 / 1000 True Damage to summoned enemy units. Shock chains to 0 / 1 / 2 additional nearby targets.

Staff of the Master: Mana Cost is reduced to 0, and the effect radius is increased to 700. Now also spawns an ally area instance of Cleansing Shock when targeting an enemy (and an enemy instance of Cleansing Shock when targeting an ally).

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Electrician is about staying alive. Don't forget that cleansing shock removes debuffs from your team mates during team fights it can be critical to use this at the right time.

STARTING

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

ESSENTIAL

Sorcery Boots

When activated, replenishes 160 mana to self and nearby allies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Amulet of Exile

3 Strength
3 Agility
6 Intelligence

Manatube

100% Mana Regeneration

Marchers

Movement Modifier
45 Movement Speed

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

OFFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Null Stone

Periodically blocks single-target abilities.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Static Grip

Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.

The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.

LVL 1

Electric Shield

Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).

The shield absorbs 50% of incoming damage up to
0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.

Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.

LVL 2

Electric Shield

Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).

The shield absorbs 50% of incoming damage up to
0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.

Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.

LVL 3

Energy Absorption

Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.

Electrician gains
12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).

LVL 4

Electric Shield

Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).

The shield absorbs 50% of incoming damage up to
0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.

Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.

LVL 5

Cleansing Shock

Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.

Instantly kills enemy illusions
and deals 700 / 850 / 1000 True Damage to summoned enemy units. Shock chains to 0 / 1 / 2 additional nearby targets.

Staff of the Master: Mana Cost is reduced to 0, and the effect radius is increased to 700. Now also spawns an ally area instance of Cleansing Shock when targeting an enemy (and an enemy instance of Cleansing Shock when targeting an ally).

LVL 6

Electric Shield

Activate to create a shield using up to 20% of Max Mana (minimum of 10 Mana required).

The shield absorbs 50% of incoming damage up to
0.75 / 0.9 / 1.05 / 1.2x the Mana used on cast, lasts for 12 seconds, and deals 15 / 30 / 45 / 60 Magic Damage per second to nearby enemy units. Can be activated while channeling.

Staff of the Master changes Electric Shield to a Toggle. If Electrician's Mana reaches 0, the damage aura effect from Electric Shield stays active.

LVL 7

Energy Absorption

Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.

Electrician gains
12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).

LVL 8

Energy Absorption

Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.

Electrician gains
12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).

LVL 9

Energy Absorption

Activate to deal 85 / 150 / 215 / 280 Magic Damage to nearby enemies and remove 8 / 10 / 12 / 14% of their Max Mana.

Electrician gains
12 / 16 / 20 / 24 Mana per enemy hit (tripled for heroes) and 25 Movement Speed for 7 seconds if he hits something, plus 5 Movement Speed per target hit (up to a max total of 40 bonus Movement Speed obtained).

LVL 10

Cleansing Shock

Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.

Instantly kills enemy illusions
and deals 700 / 850 / 1000 True Damage to summoned enemy units. Shock chains to 0 / 1 / 2 additional nearby targets.

Staff of the Master: Mana Cost is reduced to 0, and the effect radius is increased to 700. Now also spawns an ally area instance of Cleansing Shock when targeting an enemy (and an enemy instance of Cleansing Shock when targeting an ally).

LVL 11

Static Grip

Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.

The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.

LVL 12

Static Grip

Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.

The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.

LVL 13

Static Grip

Target an enemy unit to form a link with them, dealing 60 Magic Damage per second, Immobilizing and Stunning the target for up to 1.5 / 2 / 2.5 / 3 seconds. Electrician can act freely while linked to the target.

The link is broken if Electrician is Stunned, Silenced, has the link state dispelled early on the target, or if the distance between Electrician and the target exceeds 700 units.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Cleansing Shock

Target an Enemy to remove buffs and apply a tapering 40 / 60 / 80% Movement Speed slow, or target an Ally (or self) to remove debuffs and increase their Movement Speed by 30 / 40 / 50%.

Instantly kills enemy illusions
and deals 700 / 850 / 1000 True Damage to summoned enemy units. Shock chains to 0 / 1 / 2 additional nearby targets.

Staff of the Master: Mana Cost is reduced to 0, and the effect radius is increased to 700. Now also spawns an ally area instance of Cleansing Shock when targeting an enemy (and an enemy instance of Cleansing Shock when targeting an ally).

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25