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HERO: Riptide
TITLE: RommeL's GodMid Riptide Guide
Written By: RommeL
Date Last Modified: 07/31/17






Watery Grave
Target a unit to deal 95 / 170 / 250 / 330 Magic Damage and Slow their Movement Speed by 50% and Attack Speed by 20% for 2 / 2.5 / 3 / 3.5 seconds.
Undertow
Target a location to turn into a tidal wave and travel there. Riptide is invulnerable during the effect.
Upon reaching the target, Undertow creates a huge puddle of water for 6 seconds. Riptide deals 30 / 45 / 60 / 75 Magic Damage and applies a 1.5 / 2 / 2.5 / 3 second Silence to enemies within radius.
In My Element
Riptide passively gains the following buffs while on water:
- Agility: 20 / 30 / 40 / 50
- Movement Speed: 15 / 30 / 45 / 60
Hidden from the minimap to enemies as long there aren't any visible enemy heroes within 2500 radius
- Unitwalking.
Upon use spawns a permanent puddle of water with Clearvision at your feet. Can only have 1 permanent puddle at a time.
Perfect Storm
The Entire Map is covered in water for 30 seconds, allowing Riptide to receive all his "In My Element" buffs. In addition, all allied heroes within 1200 radius receive Bonus Damage equal to 15 / 25 / 35% of Riptide's Agility and 20 / 30 / 40 Movement Speed during the effect.
If Riptide dies, the effect ends early.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
many disablers -> sh asap - Lvl1 ulti worths nothing -clever for farm game- never underestimate q dmg- gang early a lot- focus troublemaker squishies in tfs- brutalizer vs fed carry else geo bane. GG

Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem
1 Strength
1 Agility
1 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Homecoming Stone
Teleports you to a friendly structure.

Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Runed Cleaver
Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Mystic Vestments
Magic Armor Modifier
5 Magic Armor
In My Element
Riptide passively gains the following buffs while on water:
- Agility: 20 / 30 / 40 / 50
- Movement Speed: 15 / 30 / 45 / 60
Hidden from the minimap to enemies as long there aren't any visible enemy heroes within 2500 radius
- Unitwalking.
Upon use spawns a permanent puddle of water with Clearvision at your feet. Can only have 1 permanent puddle at a time.
LVL 1
Watery Grave
Target a unit to deal 95 / 170 / 250 / 330 Magic Damage and Slow their Movement Speed by 50% and Attack Speed by 20% for 2 / 2.5 / 3 / 3.5 seconds.
LVL 2
In My Element
Riptide passively gains the following buffs while on water:
- Agility: 20 / 30 / 40 / 50
- Movement Speed: 15 / 30 / 45 / 60
Hidden from the minimap to enemies as long there aren't any visible enemy heroes within 2500 radius
- Unitwalking.
Upon use spawns a permanent puddle of water with Clearvision at your feet. Can only have 1 permanent puddle at a time.
LVL 3
Watery Grave
Target a unit to deal 95 / 170 / 250 / 330 Magic Damage and Slow their Movement Speed by 50% and Attack Speed by 20% for 2 / 2.5 / 3 / 3.5 seconds.
LVL 4
Undertow
Target a location to turn into a tidal wave and travel there. Riptide is invulnerable during the effect.
Upon reaching the target, Undertow creates a huge puddle of water for 6 seconds. Riptide deals 30 / 45 / 60 / 75 Magic Damage and applies a 1.5 / 2 / 2.5 / 3 second Silence to enemies within radius.
LVL 5
Watery Grave
Target a unit to deal 95 / 170 / 250 / 330 Magic Damage and Slow their Movement Speed by 50% and Attack Speed by 20% for 2 / 2.5 / 3 / 3.5 seconds.
LVL 6
Watery Grave
Target a unit to deal 95 / 170 / 250 / 330 Magic Damage and Slow their Movement Speed by 50% and Attack Speed by 20% for 2 / 2.5 / 3 / 3.5 seconds.
LVL 7
In My Element
Riptide passively gains the following buffs while on water:
- Agility: 20 / 30 / 40 / 50
- Movement Speed: 15 / 30 / 45 / 60
Hidden from the minimap to enemies as long there aren't any visible enemy heroes within 2500 radius
- Unitwalking.
Upon use spawns a permanent puddle of water with Clearvision at your feet. Can only have 1 permanent puddle at a time.
LVL 8
In My Element
Riptide passively gains the following buffs while on water:
- Agility: 20 / 30 / 40 / 50
- Movement Speed: 15 / 30 / 45 / 60
Hidden from the minimap to enemies as long there aren't any visible enemy heroes within 2500 radius
- Unitwalking.
Upon use spawns a permanent puddle of water with Clearvision at your feet. Can only have 1 permanent puddle at a time.
LVL 9
Perfect Storm
The Entire Map is covered in water for 30 seconds, allowing Riptide to receive all his "In My Element" buffs. In addition, all allied heroes within 1200 radius receive Bonus Damage equal to 15 / 25 / 35% of Riptide's Agility and 20 / 30 / 40 Movement Speed during the effect.
If Riptide dies, the effect ends early.
LVL 10
Perfect Storm
The Entire Map is covered in water for 30 seconds, allowing Riptide to receive all his "In My Element" buffs. In addition, all allied heroes within 1200 radius receive Bonus Damage equal to 15 / 25 / 35% of Riptide's Agility and 20 / 30 / 40 Movement Speed during the effect.
If Riptide dies, the effect ends early.
LVL 11
Undertow
Target a location to turn into a tidal wave and travel there. Riptide is invulnerable during the effect.
Upon reaching the target, Undertow creates a huge puddle of water for 6 seconds. Riptide deals 30 / 45 / 60 / 75 Magic Damage and applies a 1.5 / 2 / 2.5 / 3 second Silence to enemies within radius.
LVL 12
Undertow
Target a location to turn into a tidal wave and travel there. Riptide is invulnerable during the effect.
Upon reaching the target, Undertow creates a huge puddle of water for 6 seconds. Riptide deals 30 / 45 / 60 / 75 Magic Damage and applies a 1.5 / 2 / 2.5 / 3 second Silence to enemies within radius.
LVL 13
Undertow
Target a location to turn into a tidal wave and travel there. Riptide is invulnerable during the effect.
Upon reaching the target, Undertow creates a huge puddle of water for 6 seconds. Riptide deals 30 / 45 / 60 / 75 Magic Damage and applies a 1.5 / 2 / 2.5 / 3 second Silence to enemies within radius.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Perfect Storm
The Entire Map is covered in water for 30 seconds, allowing Riptide to receive all his "In My Element" buffs. In addition, all allied heroes within 1200 radius receive Bonus Damage equal to 15 / 25 / 35% of Riptide's Agility and 20 / 30 / 40 Movement Speed during the effect.
If Riptide dies, the effect ends early.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25