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Taunt

Activate to gain 8 / 12 / 16 / 20 Armor and force nearby enemies to attack you for 2 / 2.4 / 2.8 / 3.2 seconds.

Terrifying Charge

Target an enemy unit to charge at it with 100 / 200 / 300 / 400 bonus Movement Speed and 0 / 2 / 4 / 6 Armor and Magic Armor. Upon reaching it, enemies in front in a cone will be dealt 150 / 200 / 250 / 300% of your Base Damage and receive -50% Attack Damage and 50% Attack Speed for 4 / 5 / 6 / 7 seconds.

Whirling Blade

Passively gives a 9% per charge chance to cause you to deal 120 / 150 / 185 / 215 Physical Damage to nearby enemies when attacked.

Automatically spins if no spins occur after 9 attacks. Can toggle this ability on & off.

Decapitate

Target an enemy unit with less than 300 / 450 / 600 Health to instantly kill it.

Otherwise, deals
150 / 250 / 350 Magic Damage.

Staff of the Master Now instantly refreshes all of your abilities whenever you successfully Decapitate kill a hero.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Legionnaire is a jungler focused on farming the first 10-15 minutes in the game while still maintaining rune control and going for opportunities. After this it's smoking, ganking and Portal Key time!

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Lex Talionis

Lowers both yours and target's Armor.

Portal Key

Grants the ability to teleport short distances.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

Veiled Rot

Activate to give yourself and your nearby units invisibility for 30 seconds.

OFFENSIVE

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Whirling Blade

Passively gives a 9% per charge chance to cause you to deal 120 / 150 / 185 / 215 Physical Damage to nearby enemies when attacked.

Automatically spins if no spins occur after 9 attacks. Can toggle this ability on & off.

LVL 1

Terrifying Charge

Target an enemy unit to charge at it with 100 / 200 / 300 / 400 bonus Movement Speed and 0 / 2 / 4 / 6 Armor and Magic Armor. Upon reaching it, enemies in front in a cone will be dealt 150 / 200 / 250 / 300% of your Base Damage and receive -50% Attack Damage and 50% Attack Speed for 4 / 5 / 6 / 7 seconds.

LVL 2

Terrifying Charge

Target an enemy unit to charge at it with 100 / 200 / 300 / 400 bonus Movement Speed and 0 / 2 / 4 / 6 Armor and Magic Armor. Upon reaching it, enemies in front in a cone will be dealt 150 / 200 / 250 / 300% of your Base Damage and receive -50% Attack Damage and 50% Attack Speed for 4 / 5 / 6 / 7 seconds.

LVL 3

Taunt

Activate to gain 8 / 12 / 16 / 20 Armor and force nearby enemies to attack you for 2 / 2.4 / 2.8 / 3.2 seconds.

LVL 4

Terrifying Charge

Target an enemy unit to charge at it with 100 / 200 / 300 / 400 bonus Movement Speed and 0 / 2 / 4 / 6 Armor and Magic Armor. Upon reaching it, enemies in front in a cone will be dealt 150 / 200 / 250 / 300% of your Base Damage and receive -50% Attack Damage and 50% Attack Speed for 4 / 5 / 6 / 7 seconds.

LVL 5

Decapitate

Target an enemy unit with less than 300 / 450 / 600 Health to instantly kill it.

Otherwise, deals
150 / 250 / 350 Magic Damage.

Staff of the Master Now instantly refreshes all of your abilities whenever you successfully Decapitate kill a hero.

LVL 6

Terrifying Charge

Target an enemy unit to charge at it with 100 / 200 / 300 / 400 bonus Movement Speed and 0 / 2 / 4 / 6 Armor and Magic Armor. Upon reaching it, enemies in front in a cone will be dealt 150 / 200 / 250 / 300% of your Base Damage and receive -50% Attack Damage and 50% Attack Speed for 4 / 5 / 6 / 7 seconds.

LVL 7

Whirling Blade

Passively gives a 9% per charge chance to cause you to deal 120 / 150 / 185 / 215 Physical Damage to nearby enemies when attacked.

Automatically spins if no spins occur after 9 attacks. Can toggle this ability on & off.

LVL 8

Whirling Blade

Passively gives a 9% per charge chance to cause you to deal 120 / 150 / 185 / 215 Physical Damage to nearby enemies when attacked.

Automatically spins if no spins occur after 9 attacks. Can toggle this ability on & off.

LVL 9

Taunt

Activate to gain 8 / 12 / 16 / 20 Armor and force nearby enemies to attack you for 2 / 2.4 / 2.8 / 3.2 seconds.

LVL 10

Decapitate

Target an enemy unit with less than 300 / 450 / 600 Health to instantly kill it.

Otherwise, deals
150 / 250 / 350 Magic Damage.

Staff of the Master Now instantly refreshes all of your abilities whenever you successfully Decapitate kill a hero.

LVL 11

Taunt

Activate to gain 8 / 12 / 16 / 20 Armor and force nearby enemies to attack you for 2 / 2.4 / 2.8 / 3.2 seconds.

LVL 12

Taunt

Activate to gain 8 / 12 / 16 / 20 Armor and force nearby enemies to attack you for 2 / 2.4 / 2.8 / 3.2 seconds.

LVL 13

Whirling Blade

Passively gives a 9% per charge chance to cause you to deal 120 / 150 / 185 / 215 Physical Damage to nearby enemies when attacked.

Automatically spins if no spins occur after 9 attacks. Can toggle this ability on & off.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Decapitate

Target an enemy unit with less than 300 / 450 / 600 Health to instantly kill it.

Otherwise, deals
150 / 250 / 350 Magic Damage.

Staff of the Master Now instantly refreshes all of your abilities whenever you successfully Decapitate kill a hero.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25