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HERO: Gravekeeper
TITLE: Yog's Gravekeeper Guide
Written By: wr4sputyn
Date Last Modified: 07/13/17






Corpse Toss
Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.
May be cast 1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.
Leaves a corpse at target's feet.
Corpse Explosion
Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.
Each corpse explodes for an additional 10 / 20 / 30 / 50 Magic Damage in the original area.
Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.
Defiling Touch
Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.
Attack leaves 1 corpse at target's feet.
Zombie Apocalypse
Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).
Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Kill

Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.

Mark of the Novice
3 Intelligence

Minor Totem
1 Strength
1 Agility
1 Intelligence

Pretender's Crown
2 Strength
2 Agility
2 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Portal Key
Grants the ability to teleport short distances.

Sand Scepter
Immobilizes enemies & dispels

Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.

Arclight Crown
90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.

Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Jade Spire
Bonus Cast Range

Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Restoration Stone
Upon activation, resets the cooldown of all abilities and items.

Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Corpse Toss
Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.
May be cast 1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.
Leaves a corpse at target's feet.
LVL 1
Defiling Touch
Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.
Attack leaves 1 corpse at target's feet.
LVL 2
Corpse Toss
Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.
May be cast 1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.
Leaves a corpse at target's feet.
LVL 3
Corpse Explosion
Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.
Each corpse explodes for an additional 10 / 20 / 30 / 50 Magic Damage in the original area.
Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.
LVL 4
Corpse Toss
Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.
May be cast 1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.
Leaves a corpse at target's feet.
LVL 5
Zombie Apocalypse
Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).
Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.
LVL 6
Corpse Toss
Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.
May be cast 1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.
Leaves a corpse at target's feet.
LVL 7
Corpse Explosion
Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.
Each corpse explodes for an additional 10 / 20 / 30 / 50 Magic Damage in the original area.
Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.
LVL 8
Corpse Explosion
Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.
Each corpse explodes for an additional 10 / 20 / 30 / 50 Magic Damage in the original area.
Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.
LVL 9
Defiling Touch
Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.
Attack leaves 1 corpse at target's feet.
LVL 10
Zombie Apocalypse
Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).
Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.
LVL 11
Corpse Explosion
Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.
Each corpse explodes for an additional 10 / 20 / 30 / 50 Magic Damage in the original area.
Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.
LVL 12
Defiling Touch
Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.
Attack leaves 1 corpse at target's feet.
LVL 13
Defiling Touch
Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.
Attack leaves 1 corpse at target's feet.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Zombie Apocalypse
Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).
Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25