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Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

Warcry

Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.

The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.

For Warchief himself,
cooldowns for non-ultimate abilities and items go down 3.5 times as fast.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Guide to make a carry / semi carry, causing main damage in the power skill of the eders, when it becomes invisible and combines the critic of the assasin`s with her.

STARTING

Crushing Claws

3 Strength

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mark of the Novice

3 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Armor of the Mad Mage

-Magic Armor Aura
Active: gain temporary Armor

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Armor of the Mad Mage

-Magic Armor Aura
Active: gain temporary Armor

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

LVL 1

Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

LVL 2

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

LVL 3

Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

LVL 4

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

LVL 5

Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

LVL 6

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

LVL 7

Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

LVL 8

Warcry

Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.

The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.

For Warchief himself,
cooldowns for non-ultimate abilities and items go down 3.5 times as fast.

LVL 9

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

LVL 10

Warcry

Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.

The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.

For Warchief himself,
cooldowns for non-ultimate abilities and items go down 3.5 times as fast.

LVL 11

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

LVL 12

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

LVL 13

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Warcry

Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.

The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.

For Warchief himself,
cooldowns for non-ultimate abilities and items go down 3.5 times as fast.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25