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Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

Warcry

Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.

The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.

For Warchief himself,
cooldowns for non-ultimate abilities and items go down 3.5 times as fast.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Get the Battery and Blood Chalice first.

Depending on the enemy team get a vestment.

Keyitem is the SH it synergizes awesome with your ult

Rest of the Items are viable depends on the enemy

STARTING

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

LVL 1

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

LVL 2

Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

LVL 3

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

LVL 4

Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

LVL 5

Warcry

Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.

The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.

For Warchief himself,
cooldowns for non-ultimate abilities and items go down 3.5 times as fast.

LVL 6

Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

LVL 7

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

LVL 8

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

LVL 9

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

LVL 10

Warcry

Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.

The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.

For Warchief himself,
cooldowns for non-ultimate abilities and items go down 3.5 times as fast.

LVL 11

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

LVL 12

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

LVL 13

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Warcry

Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.

The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.

For Warchief himself,
cooldowns for non-ultimate abilities and items go down 3.5 times as fast.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25