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Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

Warcry

Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.

The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.

For Warchief himself,
cooldowns for non-ultimate abilities and items go down 3.5 times as fast.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

This is only for me. MW mod.

STARTING

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Sorcery Boots

When activated, replenishes 160 mana to self and nearby allies.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Jade Spire

Bonus Cast Range

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

LVL 1

Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

LVL 2

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

LVL 3

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

LVL 4

Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

LVL 5

Warcry

Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.

The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.

For Warchief himself,
cooldowns for non-ultimate abilities and items go down 3.5 times as fast.

LVL 6

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

LVL 7

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

LVL 8

Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

LVL 9

Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

LVL 10

Warcry

Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.

The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.

For Warchief himself,
cooldowns for non-ultimate abilities and items go down 3.5 times as fast.

LVL 11

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

LVL 12

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

LVL 13

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Warcry

Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.

The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.

For Warchief himself,
cooldowns for non-ultimate abilities and items go down 3.5 times as fast.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25