Error - This is a list of what has happened / what has gone wrong!

HERO: Gauntlet
TITLE: ^G^:M1shha's MIDWARS Gauntlet Guide
Written By: M1shha
Date Last Modified: 11/03/20






Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
Gauntlet Blast
Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.
While flying, the fist applies a 4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.
Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Simply clever
Start with Battery and Chalice
PK and Staff depend on team and enemies. Corrupted Sword you may buy when you dont know what do to with golds.
Choose between Heart/Kuldra/Crown

Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.

Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Barbed Armor
Activate to return pre-mitigated damage to attackers.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Sol's Bulwark
Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff

Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Corrupted Sword
Can be consumed to permanently gain damage.

Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Portal Key
Grants the ability to teleport short distances.
Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
LVL 1
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
LVL 2
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
LVL 3
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
LVL 4
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
LVL 5
Gauntlet Blast
Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.
While flying, the fist applies a 4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.
Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.
LVL 6
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
LVL 7
Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
LVL 8
Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
LVL 9
Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
LVL 10
Gauntlet Blast
Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.
While flying, the fist applies a 4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.
Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.
LVL 11
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
LVL 12
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
LVL 13
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Gauntlet Blast
Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.
While flying, the fist applies a 4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.
Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25