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Inner Light

Target an allied unit to heal it for 90 / 180 / 270 / 360 Health while damaging enemies around it for the same amount in Magic Damage.

Protective Charm

Target an Ally (or self) to remove Debuffs from them, grant Magic Immunity, and grant a 6 / 12 / 18 / 24% Movement Speed Slow Aura for 8 seconds.

If Protective Charm is not active on an ally, the slow aura will be passive around Jeraziah.

Righteous Strike

When off cooldown, passively grants your next attack +40 / 60 / 80 / 100% of your attack damage as bonus True Damage (0.33x from illusions), and deals 30% of this damage as a 250 radius True Damage Cleave to enemies around the primary target.

Also applies a 15% Movement Speed Slow for 1.5 seconds to enemies affected.

Sol's Blessing

Activate to grant all allies within radius 80 / 90 / 100% reduced damage from Physical attacks for 5 / 6 / 7 seconds. Ally non-building units also gain 15 / 20 / 25 Health Regeneration for the duration.

Staff Effect: increases radius to 2000, and globally affects buildings. Also applies Protective Charm to ally units for 2.5 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

On your knees - King is only one! If you underestimate this hero your head is gona to be cut off by righteous strike.

STARTING

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

ESSENTIAL

Astrolabe

Activate to heal nearby allies.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Marchers

Movement Modifier
45 Movement Speed

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

OFFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Sol's Bulwark

Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Twin Blades

Grants a secondary attack.

Inner Light

Target an allied unit to heal it for 90 / 180 / 270 / 360 Health while damaging enemies around it for the same amount in Magic Damage.

LVL 1

Protective Charm

Target an Ally (or self) to remove Debuffs from them, grant Magic Immunity, and grant a 6 / 12 / 18 / 24% Movement Speed Slow Aura for 8 seconds.

If Protective Charm is not active on an ally, the slow aura will be passive around Jeraziah.

LVL 2

Inner Light

Target an allied unit to heal it for 90 / 180 / 270 / 360 Health while damaging enemies around it for the same amount in Magic Damage.

LVL 3

Righteous Strike

When off cooldown, passively grants your next attack +40 / 60 / 80 / 100% of your attack damage as bonus True Damage (0.33x from illusions), and deals 30% of this damage as a 250 radius True Damage Cleave to enemies around the primary target.

Also applies a 15% Movement Speed Slow for 1.5 seconds to enemies affected.

LVL 4

Inner Light

Target an allied unit to heal it for 90 / 180 / 270 / 360 Health while damaging enemies around it for the same amount in Magic Damage.

LVL 5

Sol's Blessing

Activate to grant all allies within radius 80 / 90 / 100% reduced damage from Physical attacks for 5 / 6 / 7 seconds. Ally non-building units also gain 15 / 20 / 25 Health Regeneration for the duration.

Staff Effect: increases radius to 2000, and globally affects buildings. Also applies Protective Charm to ally units for 2.5 seconds.

LVL 6

Inner Light

Target an allied unit to heal it for 90 / 180 / 270 / 360 Health while damaging enemies around it for the same amount in Magic Damage.

LVL 7

Righteous Strike

When off cooldown, passively grants your next attack +40 / 60 / 80 / 100% of your attack damage as bonus True Damage (0.33x from illusions), and deals 30% of this damage as a 250 radius True Damage Cleave to enemies around the primary target.

Also applies a 15% Movement Speed Slow for 1.5 seconds to enemies affected.

LVL 8

Righteous Strike

When off cooldown, passively grants your next attack +40 / 60 / 80 / 100% of your attack damage as bonus True Damage (0.33x from illusions), and deals 30% of this damage as a 250 radius True Damage Cleave to enemies around the primary target.

Also applies a 15% Movement Speed Slow for 1.5 seconds to enemies affected.

LVL 9

Righteous Strike

When off cooldown, passively grants your next attack +40 / 60 / 80 / 100% of your attack damage as bonus True Damage (0.33x from illusions), and deals 30% of this damage as a 250 radius True Damage Cleave to enemies around the primary target.

Also applies a 15% Movement Speed Slow for 1.5 seconds to enemies affected.

LVL 10

Sol's Blessing

Activate to grant all allies within radius 80 / 90 / 100% reduced damage from Physical attacks for 5 / 6 / 7 seconds. Ally non-building units also gain 15 / 20 / 25 Health Regeneration for the duration.

Staff Effect: increases radius to 2000, and globally affects buildings. Also applies Protective Charm to ally units for 2.5 seconds.

LVL 11

Protective Charm

Target an Ally (or self) to remove Debuffs from them, grant Magic Immunity, and grant a 6 / 12 / 18 / 24% Movement Speed Slow Aura for 8 seconds.

If Protective Charm is not active on an ally, the slow aura will be passive around Jeraziah.

LVL 12

Protective Charm

Target an Ally (or self) to remove Debuffs from them, grant Magic Immunity, and grant a 6 / 12 / 18 / 24% Movement Speed Slow Aura for 8 seconds.

If Protective Charm is not active on an ally, the slow aura will be passive around Jeraziah.

LVL 13

Protective Charm

Target an Ally (or self) to remove Debuffs from them, grant Magic Immunity, and grant a 6 / 12 / 18 / 24% Movement Speed Slow Aura for 8 seconds.

If Protective Charm is not active on an ally, the slow aura will be passive around Jeraziah.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Sol's Blessing

Activate to grant all allies within radius 80 / 90 / 100% reduced damage from Physical attacks for 5 / 6 / 7 seconds. Ally non-building units also gain 15 / 20 / 25 Health Regeneration for the duration.

Staff Effect: increases radius to 2000, and globally affects buildings. Also applies Protective Charm to ally units for 2.5 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25