Error - This is a list of what has happened / what has gone wrong!

Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

Wormhole

Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.

Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Give me a Q, give me an R then a E and they all dead.

Rip in Peace

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Mark of the Novice

3 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

DEFENSIVE

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Null Stone

Periodically blocks single-target abilities.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

LVL 1

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

LVL 2

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

LVL 3

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

LVL 4

Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

LVL 5

Wormhole

Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.

Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.

LVL 6

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

LVL 7

Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

LVL 8

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

LVL 9

Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

LVL 10

Wormhole

Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.

Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.

LVL 11

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

LVL 12

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

LVL 13

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Wormhole

Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.

Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25