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HERO: Forsaken Archer
TITLE: Killahertz's Forsaken Archer Guide
Written By: Killahertz
Date Last Modified: 11/26/21






Crippling Volley
Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.
Split Fire
Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.
Activate to turn Split Fire on/off.
Call of the Damned
Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.
The effect is also triggered on attack whenever the ability is off cooldown.
Piercing Arrows
Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.
Each arrow deals 75 / 125 / 175 Magic Damage.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
A creator god, patron of the city of Thebes

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.

Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Voltstone
Lightning Modifier
Unleash a Chain Lighting every few attacks.

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike

Corrupted Sword
Can be consumed to permanently gain damage.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Null Stone
Periodically blocks single-target abilities.
Crippling Volley
Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.
LVL 1
Split Fire
Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.
Activate to turn Split Fire on/off.
LVL 2
Crippling Volley
Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.
LVL 3
Split Fire
Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.
Activate to turn Split Fire on/off.
LVL 4
Crippling Volley
Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.
LVL 5
Piercing Arrows
Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.
Each arrow deals 75 / 125 / 175 Magic Damage.
LVL 6
Crippling Volley
Target a location to deal 85 / 150 / 215 / 280 Magic Damage and immobilize for 1.5 / 1.75 / 2 / 2.25 seconds.
LVL 7
Split Fire
Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.
Activate to turn Split Fire on/off.
LVL 8
Split Fire
Passively grants you 15 / 20 / 25 / 30 Attack Speed. While active, Split Fire splits your attack into 5 separate attacks that each deal 25 / 35 / 45 / 55% damage. Main target takes full damage.
Activate to turn Split Fire on/off.
LVL 9
Call of the Damned
Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.
The effect is also triggered on attack whenever the ability is off cooldown.
LVL 10
Piercing Arrows
Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.
Each arrow deals 75 / 125 / 175 Magic Damage.
LVL 11
Call of the Damned
Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.
The effect is also triggered on attack whenever the ability is off cooldown.
LVL 12
Call of the Damned
Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.
The effect is also triggered on attack whenever the ability is off cooldown.
LVL 13
Call of the Damned
Passively grants a 15% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.
The effect is also triggered on attack whenever the ability is off cooldown.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Piercing Arrows
Target a location to create an invulnerable image that shoots 2 arrows a second for 4 seconds.
Each arrow deals 75 / 125 / 175 Magic Damage.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25