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Puppeteer's Hold

Target an enemy unit to apply a 2.6 / 3.3 / 3.9 / 4.5 second Bind. If the target moves away from the center they will be pulled back.

Puppet Show

Targets an enemy unit to apply a 2 / 2.5 / 3 / 3.5 second Forced Attack against a nearby unit.

Will prioritize enemy heroes and units first as targets of the attack. Puppet Show remains active even after the initial force-attacked target dies.

Whiplash

Passively grants every 4th Attack 1.5 / 1.75 / 2 / 2.25x Critical Strike with 25 / 50 / 75 / 100% Splash Damage.

Not attacking for 12 / 10 / 8 / 6 seconds removes 1 charge on the skill, reducing the number of attacks to proc the next Whiplash instance.

Voodoo Puppet

Passively grants 15 / 30 / 45 Attack Speed.

Target an enemy unit to spawn an attackable
500 / 750 / 1000 Health Puppet linked to them. The Puppet deals Magic Damage to the target equal to 110 / 120 / 130% of the incoming damage.

All Debuffs and Stuns applied to the Puppet are transferred to the linked target.

Staff of the Master increases the Magic Damage taken to 130 / 155 / 180%. Leash range increased to 2000 units.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

watch out for pebbles and barbed armor. It is an all-in strategy, one-shot or get rekt.

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Marchers

Movement Modifier
45 Movement Speed

ESSENTIAL

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Whiplash

Passively grants every 4th Attack 1.5 / 1.75 / 2 / 2.25x Critical Strike with 25 / 50 / 75 / 100% Splash Damage.

Not attacking for 12 / 10 / 8 / 6 seconds removes 1 charge on the skill, reducing the number of attacks to proc the next Whiplash instance.

LVL 1

Puppeteer's Hold

Target an enemy unit to apply a 2.6 / 3.3 / 3.9 / 4.5 second Bind. If the target moves away from the center they will be pulled back.

LVL 2

Whiplash

Passively grants every 4th Attack 1.5 / 1.75 / 2 / 2.25x Critical Strike with 25 / 50 / 75 / 100% Splash Damage.

Not attacking for 12 / 10 / 8 / 6 seconds removes 1 charge on the skill, reducing the number of attacks to proc the next Whiplash instance.

LVL 3

Puppet Show

Targets an enemy unit to apply a 2 / 2.5 / 3 / 3.5 second Forced Attack against a nearby unit.

Will prioritize enemy heroes and units first as targets of the attack. Puppet Show remains active even after the initial force-attacked target dies.

LVL 4

Whiplash

Passively grants every 4th Attack 1.5 / 1.75 / 2 / 2.25x Critical Strike with 25 / 50 / 75 / 100% Splash Damage.

Not attacking for 12 / 10 / 8 / 6 seconds removes 1 charge on the skill, reducing the number of attacks to proc the next Whiplash instance.

LVL 5

Voodoo Puppet

Passively grants 15 / 30 / 45 Attack Speed.

Target an enemy unit to spawn an attackable
500 / 750 / 1000 Health Puppet linked to them. The Puppet deals Magic Damage to the target equal to 110 / 120 / 130% of the incoming damage.

All Debuffs and Stuns applied to the Puppet are transferred to the linked target.

Staff of the Master increases the Magic Damage taken to 130 / 155 / 180%. Leash range increased to 2000 units.

LVL 6

Whiplash

Passively grants every 4th Attack 1.5 / 1.75 / 2 / 2.25x Critical Strike with 25 / 50 / 75 / 100% Splash Damage.

Not attacking for 12 / 10 / 8 / 6 seconds removes 1 charge on the skill, reducing the number of attacks to proc the next Whiplash instance.

LVL 7

Puppet Show

Targets an enemy unit to apply a 2 / 2.5 / 3 / 3.5 second Forced Attack against a nearby unit.

Will prioritize enemy heroes and units first as targets of the attack. Puppet Show remains active even after the initial force-attacked target dies.

LVL 8

Puppeteer's Hold

Target an enemy unit to apply a 2.6 / 3.3 / 3.9 / 4.5 second Bind. If the target moves away from the center they will be pulled back.

LVL 9

Puppeteer's Hold

Target an enemy unit to apply a 2.6 / 3.3 / 3.9 / 4.5 second Bind. If the target moves away from the center they will be pulled back.

LVL 10

Voodoo Puppet

Passively grants 15 / 30 / 45 Attack Speed.

Target an enemy unit to spawn an attackable
500 / 750 / 1000 Health Puppet linked to them. The Puppet deals Magic Damage to the target equal to 110 / 120 / 130% of the incoming damage.

All Debuffs and Stuns applied to the Puppet are transferred to the linked target.

Staff of the Master increases the Magic Damage taken to 130 / 155 / 180%. Leash range increased to 2000 units.

LVL 11

Puppet Show

Targets an enemy unit to apply a 2 / 2.5 / 3 / 3.5 second Forced Attack against a nearby unit.

Will prioritize enemy heroes and units first as targets of the attack. Puppet Show remains active even after the initial force-attacked target dies.

LVL 12

Puppeteer's Hold

Target an enemy unit to apply a 2.6 / 3.3 / 3.9 / 4.5 second Bind. If the target moves away from the center they will be pulled back.

LVL 13

Puppet Show

Targets an enemy unit to apply a 2 / 2.5 / 3 / 3.5 second Forced Attack against a nearby unit.

Will prioritize enemy heroes and units first as targets of the attack. Puppet Show remains active even after the initial force-attacked target dies.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Voodoo Puppet

Passively grants 15 / 30 / 45 Attack Speed.

Target an enemy unit to spawn an attackable
500 / 750 / 1000 Health Puppet linked to them. The Puppet deals Magic Damage to the target equal to 110 / 120 / 130% of the incoming damage.

All Debuffs and Stuns applied to the Puppet are transferred to the linked target.

Staff of the Master increases the Magic Damage taken to 130 / 155 / 180%. Leash range increased to 2000 units.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25