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Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

Flying Nimbus

Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.

Dissipates and goes on cooldown when you take hero damage.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Iron Shield

Grants a 70% chance to block a small amount of hero damage.

Lex Talionis

Lowers both yours and target's Armor.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Portal Key

Grants the ability to teleport short distances.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Corrupted Sword

Can be consumed to permanently gain damage.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spiked Bola

Cast to Disarm an enemy.

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

LVL 1

Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

LVL 2

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

LVL 3

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

LVL 4

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

LVL 5

Flying Nimbus

Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.

Dissipates and goes on cooldown when you take hero damage.

LVL 6

Heavenly Vault

Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.

LVL 7

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

LVL 8

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

LVL 9

Wan Jin Slam

Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.

LVL 10

Flying Nimbus

Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.

Dissipates and goes on cooldown when you take hero damage.

LVL 11

Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

LVL 12

Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

LVL 13

Illusive Dash

Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Flying Nimbus

Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.

Dissipates and goes on cooldown when you take hero damage.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25