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LRM

Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.

Activate mid-channel to Turn toward your cursor while firing your LRM.

Mortar Shot

Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.

Can be activated while channeling.

Special Ammunition

Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.

Homing Missile

Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.

Stun duration increases with the travel length of the missile, minimum of
1 second.

Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Take a good position and kill them all!
dont forget to get xp :)

STARTING

Duck Boots

3 Agility

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Iron Shield

Grants a 70% chance to block a small amount of hero damage.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Slayer

40 Damage

OFFENSIVE

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Portal Key

Grants the ability to teleport short distances.

Veiled Rot

Activate to give yourself and your nearby units invisibility for 30 seconds.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Bound Eye

Reveals stealth around the wielder.
Drops upon wielder's death.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Mortar Shot

Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.

Can be activated while channeling.

LVL 1

LRM

Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.

Activate mid-channel to Turn toward your cursor while firing your LRM.

LVL 2

Special Ammunition

Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.

LVL 3

LRM

Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.

Activate mid-channel to Turn toward your cursor while firing your LRM.

LVL 4

Special Ammunition

Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.

LVL 5

Homing Missile

Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.

Stun duration increases with the travel length of the missile, minimum of
1 second.

Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.

LVL 6

LRM

Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.

Activate mid-channel to Turn toward your cursor while firing your LRM.

LVL 7

LRM

Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.

Activate mid-channel to Turn toward your cursor while firing your LRM.

LVL 8

Special Ammunition

Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.

LVL 9

Special Ammunition

Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.

LVL 10

Homing Missile

Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.

Stun duration increases with the travel length of the missile, minimum of
1 second.

Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.

LVL 11

Mortar Shot

Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.

Can be activated while channeling.

LVL 12

Mortar Shot

Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.

Can be activated while channeling.

LVL 13

Mortar Shot

Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.

Can be activated while channeling.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Homing Missile

Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.

Stun duration increases with the travel length of the missile, minimum of
1 second.

Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25