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HERO: Kane
TITLE: Sad_Monkey's Kane Guide
Written By: Sad_Monkey
Date Last Modified: 07/17/16






Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
Face Off
Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains 25 / 50 / 75 Attack Speed.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
gank, gank, gank...
in team fights ulti the other teams carry

Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Arclight Crown
90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Elder Parasite
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone
Periodically blocks single-target abilities.

Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
LVL 1
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
LVL 2
Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
LVL 3
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
LVL 4
Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
LVL 5
Face Off
Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains 25 / 50 / 75 Attack Speed.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.
LVL 6
Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
LVL 7
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
LVL 8
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
LVL 9
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
LVL 10
Face Off
Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains 25 / 50 / 75 Attack Speed.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.
LVL 11
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
LVL 12
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
LVL 13
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Face Off
Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains 25 / 50 / 75 Attack Speed.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25