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HERO: Pyromancer
TITLE: Roger Wilko's Pyromancer Guide
Written By: Roger`Wilko
Date Last Modified: 06/18/16






Phoenix Wave
Target a position to shoot out a wave of fire in that direction which deals 110 / 180 / 250 / 320 Magic Damage to enemies it passes through.
Dragonfire
Target a position to deal 80 / 130 / 180 / 230 Magic Damage and apply a 1.6 / 1.9 / 2.2 / 2.5 second Stun to enemies in the radius.
Fervor
Passively gives 15 / 30 / 45 / 60 Cast Speed. Your attacks and abilities apply a charge of Burning! for 3 seconds (can be applied to enemy buildings), dealing 1 / 2 / 3 / 4 Magic Damage per second per charge. Illusions apply a charge every 3 attacks.
On spell cast, grants a stacking 2 / 3 / 4 / 5% Movement Speed and 15 / 30 / 45 / 60 Attack Speed buff for 6 seconds. Max of 3 stacks.
Blazing Strike
Target an enemy unit to deal 450 / 725 / 1000 Magic Damage to it.
Staff of the Master increases the damage dealt to 750 / 1000 / 1250 and deals 50% of the damage to enemies within 600 range.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Pyromancer is a boss.
Pyro is best played mid as a ganker/semi carry.
IF you short lane support, do not buy a bottle. Only pick up a bottle mid lane.
Always carry a TP for counter ganks.

Health Potion
Use to heal target 400 Health over 10 seconds.

Mark of the Novice
3 Intelligence

Minor Totem
1 Strength
1 Agility
1 Intelligence

Pretender's Crown
2 Strength
2 Agility
2 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Grave Locket
Collects gold and experience from an ally's kills.

Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.

Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Harkon's Blade
When active, transforms your attacks into Magic Damage.

Jade Spire
Bonus Cast Range

Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key
Grants the ability to teleport short distances.

Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy

Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.

Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Null Stone
Periodically blocks single-target abilities.

Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death
Dragonfire
Target a position to deal 80 / 130 / 180 / 230 Magic Damage and apply a 1.6 / 1.9 / 2.2 / 2.5 second Stun to enemies in the radius.
LVL 1
Phoenix Wave
Target a position to shoot out a wave of fire in that direction which deals 110 / 180 / 250 / 320 Magic Damage to enemies it passes through.
LVL 2
Phoenix Wave
Target a position to shoot out a wave of fire in that direction which deals 110 / 180 / 250 / 320 Magic Damage to enemies it passes through.
LVL 3
Dragonfire
Target a position to deal 80 / 130 / 180 / 230 Magic Damage and apply a 1.6 / 1.9 / 2.2 / 2.5 second Stun to enemies in the radius.
LVL 4
Phoenix Wave
Target a position to shoot out a wave of fire in that direction which deals 110 / 180 / 250 / 320 Magic Damage to enemies it passes through.
LVL 5
Blazing Strike
Target an enemy unit to deal 450 / 725 / 1000 Magic Damage to it.
Staff of the Master increases the damage dealt to 750 / 1000 / 1250 and deals 50% of the damage to enemies within 600 range.
LVL 6
Phoenix Wave
Target a position to shoot out a wave of fire in that direction which deals 110 / 180 / 250 / 320 Magic Damage to enemies it passes through.
LVL 7
Dragonfire
Target a position to deal 80 / 130 / 180 / 230 Magic Damage and apply a 1.6 / 1.9 / 2.2 / 2.5 second Stun to enemies in the radius.
LVL 8
Dragonfire
Target a position to deal 80 / 130 / 180 / 230 Magic Damage and apply a 1.6 / 1.9 / 2.2 / 2.5 second Stun to enemies in the radius.
LVL 9
Fervor
Passively gives 15 / 30 / 45 / 60 Cast Speed. Your attacks and abilities apply a charge of Burning! for 3 seconds (can be applied to enemy buildings), dealing 1 / 2 / 3 / 4 Magic Damage per second per charge. Illusions apply a charge every 3 attacks.
On spell cast, grants a stacking 2 / 3 / 4 / 5% Movement Speed and 15 / 30 / 45 / 60 Attack Speed buff for 6 seconds. Max of 3 stacks.
LVL 10
Blazing Strike
Target an enemy unit to deal 450 / 725 / 1000 Magic Damage to it.
Staff of the Master increases the damage dealt to 750 / 1000 / 1250 and deals 50% of the damage to enemies within 600 range.
LVL 11
Fervor
Passively gives 15 / 30 / 45 / 60 Cast Speed. Your attacks and abilities apply a charge of Burning! for 3 seconds (can be applied to enemy buildings), dealing 1 / 2 / 3 / 4 Magic Damage per second per charge. Illusions apply a charge every 3 attacks.
On spell cast, grants a stacking 2 / 3 / 4 / 5% Movement Speed and 15 / 30 / 45 / 60 Attack Speed buff for 6 seconds. Max of 3 stacks.
LVL 12
Fervor
Passively gives 15 / 30 / 45 / 60 Cast Speed. Your attacks and abilities apply a charge of Burning! for 3 seconds (can be applied to enemy buildings), dealing 1 / 2 / 3 / 4 Magic Damage per second per charge. Illusions apply a charge every 3 attacks.
On spell cast, grants a stacking 2 / 3 / 4 / 5% Movement Speed and 15 / 30 / 45 / 60 Attack Speed buff for 6 seconds. Max of 3 stacks.
LVL 13
Fervor
Passively gives 15 / 30 / 45 / 60 Cast Speed. Your attacks and abilities apply a charge of Burning! for 3 seconds (can be applied to enemy buildings), dealing 1 / 2 / 3 / 4 Magic Damage per second per charge. Illusions apply a charge every 3 attacks.
On spell cast, grants a stacking 2 / 3 / 4 / 5% Movement Speed and 15 / 30 / 45 / 60 Attack Speed buff for 6 seconds. Max of 3 stacks.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Blazing Strike
Target an enemy unit to deal 450 / 725 / 1000 Magic Damage to it.
Staff of the Master increases the damage dealt to 750 / 1000 / 1250 and deals 50% of the damage to enemies within 600 range.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25