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HERO:
TITLE: Twitch.tv/BugziTV Tank / Support /
Written By: Bugzi
Date Last Modified: 04/05/16






Fireflies
Target a location to spawn a line of fireflies which provide vision in the area.
Enemy units hit by the blast are dealt 100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.
Rolling Thunder
Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.
Upon reaching the target, applies a 1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.
Waiting longer before launching increases speed.
Staff of the Master increases ball speed and cast range.
Sanctuary Stone
Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.
On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.
Superconductor
Upon use deals 100 / 200 / 300 Magic Damage to nearby enemies and applies a tapering 80% Move Speed slow to them for 3 seconds.
Shellshock then surrounds himself with an electric field that deals 30 / 40 / 50 + 1 / 1.5 / 2% of his Max Health in Magic Damage per second to nearby enemies for the next 10 seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Your job will be to
1st -> Secure your lane
2nd -> Gank Mid / Roam
3rd -> Build Tank / Support Item (leave ward to the main support or help him if needed)
4th -> Win
P.S. You're not a carry.

Crushing Claws
3 Strength

Health Potion
Use to heal target 400 Health over 10 seconds.

Mark of the Novice
3 Intelligence

Minor Totem
1 Strength
1 Agility
1 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.

Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Icebrand
Freeze Modifier
Grants a slowing attack.

Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Jade Spire
Bonus Cast Range

Null Stone
Periodically blocks single-target abilities.

Ultor's Heavy Helm
Use to grant allies and structures damage block.
Fireflies
Target a location to spawn a line of fireflies which provide vision in the area.
Enemy units hit by the blast are dealt 100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.
LVL 1
Rolling Thunder
Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.
Upon reaching the target, applies a 1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.
Waiting longer before launching increases speed.
Staff of the Master increases ball speed and cast range.
LVL 2
Rolling Thunder
Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.
Upon reaching the target, applies a 1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.
Waiting longer before launching increases speed.
Staff of the Master increases ball speed and cast range.
LVL 3
Fireflies
Target a location to spawn a line of fireflies which provide vision in the area.
Enemy units hit by the blast are dealt 100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.
LVL 4
Rolling Thunder
Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.
Upon reaching the target, applies a 1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.
Waiting longer before launching increases speed.
Staff of the Master increases ball speed and cast range.
LVL 5
Superconductor
Upon use deals 100 / 200 / 300 Magic Damage to nearby enemies and applies a tapering 80% Move Speed slow to them for 3 seconds.
Shellshock then surrounds himself with an electric field that deals 30 / 40 / 50 + 1 / 1.5 / 2% of his Max Health in Magic Damage per second to nearby enemies for the next 10 seconds.
LVL 6
Rolling Thunder
Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.
Upon reaching the target, applies a 1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.
Waiting longer before launching increases speed.
Staff of the Master increases ball speed and cast range.
LVL 7
Fireflies
Target a location to spawn a line of fireflies which provide vision in the area.
Enemy units hit by the blast are dealt 100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.
LVL 8
Fireflies
Target a location to spawn a line of fireflies which provide vision in the area.
Enemy units hit by the blast are dealt 100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.
LVL 9
Sanctuary Stone
Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.
On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.
LVL 10
Superconductor
Upon use deals 100 / 200 / 300 Magic Damage to nearby enemies and applies a tapering 80% Move Speed slow to them for 3 seconds.
Shellshock then surrounds himself with an electric field that deals 30 / 40 / 50 + 1 / 1.5 / 2% of his Max Health in Magic Damage per second to nearby enemies for the next 10 seconds.
LVL 11
Sanctuary Stone
Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.
On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.
LVL 12
Sanctuary Stone
Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.
On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.
LVL 13
Sanctuary Stone
Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.
On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Superconductor
Upon use deals 100 / 200 / 300 Magic Damage to nearby enemies and applies a tapering 80% Move Speed slow to them for 3 seconds.
Shellshock then surrounds himself with an electric field that deals 30 / 40 / 50 + 1 / 1.5 / 2% of his Max Health in Magic Damage per second to nearby enemies for the next 10 seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25