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HERO: Keeper of the Forest
TITLE: Mooseknuckl's PUBSTOMP Guide
Written By: Mooseknuckl
Date Last Modified: 05/25/16






Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
Root
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your nearby Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
JUNGLING GUIDE.
Get starting items and go to the easy camp.
Boots>Thunderclaw>Whispering Helm>Bloodbourne>Heart>Symbol>Brutalizer>Game should be over by now

Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Bolstering Armband
6 Strength

Thunderclaw
Lightning Modifier
Unleash an AOE every few attacks.

Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.

Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Whispering Helm
Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
LVL 1
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
LVL 2
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
LVL 3
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
LVL 4
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
LVL 5
Root
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your nearby Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.
LVL 6
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
LVL 7
Strength in Numbers
Passively gains 5 / 10 / 15 / 20 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance (reduced by 0.6x multiplicatively for each existing Animated Tree spawned by this ability), or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 170 / 205 / 240 / 275 Health, 19 / 22 / 25 / 28 Attack Damage, and 300 Movement Speed. Illusions have 33% of the original proc chance to spawn an Animated Tree.
Staff of the Master grants an active ability that enchants a tree, granting 800 Clearvision around the area.
LVL 8
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
LVL 9
Animate Forest
Target a tree to Animate 4 nearby trees. Trees have 19 / 22 / 25 / 28 Attack Damage, 390 / 460 / 530 / 600 Health, and 300 Movement Speed. This ability allows you to have up to 4 Animated Trees.
Animated Trees are considered trees for all of your abilities.
LVL 10
Root
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your nearby Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.
LVL 11
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
LVL 12
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
LVL 13
Nature's Guidance
Target an allied unit or structure to apply 2 / 3 / 4 / 5 Health Regeneration and Armor (+3 to Structures), and Camouflage (1 second fade time Invisibility with +10% Movement Speed) for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree, and does not apply to Structures.
The next attack will apply a 1.2 / 1.4 / 1.6 / 1.8 second Root and deal 40 Magic Damage per second if the unit with Camouflage attacks out of stealth and is a non-illusion Keeper of the Forest.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Root
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your nearby Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 30 Attack Damage, 300 Movement Speed, and last 40 seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25