Error - This is a list of what has happened / what has gone wrong!

HERO: Thunderbringer
TITLE: wawor's Thunderbringer Guide
Written By: wawor
Date Last Modified: 06/30/17






Chain Lightning
Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.
Blast of Lightning
Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.
Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.
Lightning Rod
Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).
Lightning Storm
Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.
Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
ULTIMATE THUNDERBRINGER! NUKE! Teamfight TB, Deal insane damage and be relevant for your team! And swap those pesky boots for a PK! Boots are for losers! (or you can buy posthaste, could be useful)

Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.

Mark of the Novice
3 Intelligence

Pretender's Crown
2 Strength
2 Agility
2 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Sorcery Boots
When activated, replenishes 160 mana to self and nearby allies.

Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.

Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Jade Spire
Bonus Cast Range

Portal Key
Grants the ability to teleport short distances.

Restoration Stone
Upon activation, resets the cooldown of all abilities and items.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone
Periodically blocks single-target abilities.
Chain Lightning
Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.
LVL 1
Lightning Rod
Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).
LVL 2
Blast of Lightning
Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.
Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.
LVL 3
Blast of Lightning
Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.
Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.
LVL 4
Blast of Lightning
Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.
Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.
LVL 5
Lightning Storm
Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.
Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.
LVL 6
Blast of Lightning
Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.
Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.
LVL 7
Lightning Rod
Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).
LVL 8
Lightning Rod
Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).
LVL 9
Lightning Rod
Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).
LVL 10
Lightning Storm
Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.
Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.
LVL 11
Chain Lightning
Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.
LVL 12
Chain Lightning
Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.
LVL 13
Chain Lightning
Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Lightning Storm
Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.
Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25