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HERO: Thunderbringer
TITLE: ^R Best MidWars Guide for ThunderBri
Written By: Like_O_M_G
Date Last Modified: 01/14/16






Chain Lightning
Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.
Blast of Lightning
Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.
Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.
Lightning Rod
Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).
Lightning Storm
Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.
Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
This guide is mostly for friends
If the game is going slow then get a mana ring so you can stay and harass, but if its going a little faster just go straight for icon
Buy the items in order. GG

Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Merrick's Bounty
Generates extra gold when not killing creeps

Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.

Ring of Sorcery
When activated, replenishes 135 mana to self and nearby allies.

Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Jade Spire
Bonus Cast Range

Restoration Stone
Upon activation, resets the cooldown of all abilities and items.

Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Chain Lightning
Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.
LVL 1
Blast of Lightning
Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.
Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.
LVL 2
Lightning Rod
Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).
LVL 3
Blast of Lightning
Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.
Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.
LVL 4
Blast of Lightning
Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.
Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.
LVL 5
Lightning Storm
Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.
Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.
LVL 6
Blast of Lightning
Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.
Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.
LVL 7
Chain Lightning
Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.
LVL 8
Lightning Rod
Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).
LVL 9
Chain Lightning
Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.
LVL 10
Lightning Storm
Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.
Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.
LVL 11
Lightning Rod
Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).
LVL 12
Chain Lightning
Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.
LVL 13
Lightning Rod
Passively deals an instance of bonus damage to enemy heroes each time you deal Ability Damage to them. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage (0.5x the amount if they are farther than 1000 units away from you).
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Lightning Storm
Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.
Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all units within 600 radius, dealing 150 / 200 / 250 Magic Damage and applying a 30% Movement Speed Slow to enemies for 1.5 seconds, while granting +30% Movement Speed to allies for 1.5 seconds. Activate Lightning Rod to swap between your two ultimate abilities.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25