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Mors Certissima

Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.

Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive
-50% reduced healing.

Life Tap

Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.

Meanwhile, for 5 seconds or until you successfully attack, you gain
50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.

Dark Lord's Presence

Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.

Nearby enemies passively are dealt up to
15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.

The Undying

Target a unit to inflict it with The Undying for 12 seconds.

For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.

Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

HERRO COMRADES, I WILL SHOW YOU HOW TO BE IMMORTAL AS PUTIN AND KICK CAPITALIST ASSES BACK TO AMERRICA
IF U JUNGRE GO 3-1-1-2-1 IF U MID DEPENDS IF THE CAPITALIST IS MEELE OR RANGED. 4 THE MOTHERLAND

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Homecoming Stone

Teleports you to a friendly structure.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Portal Key

Grants the ability to teleport short distances.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Veiled Rot

Activate to give yourself and your nearby units invisibility for 30 seconds.

OFFENSIVE

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Dark Lord's Presence

Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.

Nearby enemies passively are dealt up to
15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.

LVL 1

Mors Certissima

Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.

Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive
-50% reduced healing.

LVL 2

Mors Certissima

Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.

Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive
-50% reduced healing.

LVL 3

Life Tap

Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.

Meanwhile, for 5 seconds or until you successfully attack, you gain
50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.

LVL 4

Mors Certissima

Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.

Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive
-50% reduced healing.

LVL 5

The Undying

Target a unit to inflict it with The Undying for 12 seconds.

For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.

Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.

LVL 6

Mors Certissima

Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.

Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive
-50% reduced healing.

LVL 7

Life Tap

Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.

Meanwhile, for 5 seconds or until you successfully attack, you gain
50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.

LVL 8

Dark Lord's Presence

Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.

Nearby enemies passively are dealt up to
15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.

LVL 9

Dark Lord's Presence

Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.

Nearby enemies passively are dealt up to
15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.

LVL 10

The Undying

Target a unit to inflict it with The Undying for 12 seconds.

For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.

Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.

LVL 11

Dark Lord's Presence

Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.

Nearby enemies passively are dealt up to
15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.

LVL 12

Life Tap

Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.

Meanwhile, for 5 seconds or until you successfully attack, you gain
50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.

LVL 13

Life Tap

Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.

Meanwhile, for 5 seconds or until you successfully attack, you gain
50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

The Undying

Target a unit to inflict it with The Undying for 12 seconds.

For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.

Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25