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Mors Certissima

Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.

Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive
-50% reduced healing.

Life Tap

Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.

Meanwhile, for 5 seconds or until you successfully attack, you gain
50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.

Dark Lord's Presence

Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.

Nearby enemies passively are dealt up to
15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.

The Undying

Target a unit to inflict it with The Undying for 12 seconds.

For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.

Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Crushing Claws

3 Strength

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Mark of the Novice

3 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Sol's Bulwark

Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

Icebrand

Freeze Modifier
Grants a slowing attack.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Dark Lord's Presence

Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.

Nearby enemies passively are dealt up to
15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.

LVL 1

Life Tap

Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.

Meanwhile, for 5 seconds or until you successfully attack, you gain
50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.

LVL 2

Life Tap

Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.

Meanwhile, for 5 seconds or until you successfully attack, you gain
50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.

LVL 3

Dark Lord's Presence

Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.

Nearby enemies passively are dealt up to
15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.

LVL 4

Life Tap

Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.

Meanwhile, for 5 seconds or until you successfully attack, you gain
50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.

LVL 5

The Undying

Target a unit to inflict it with The Undying for 12 seconds.

For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.

Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.

LVL 6

Life Tap

Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.

Meanwhile, for 5 seconds or until you successfully attack, you gain
50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.

LVL 7

Mors Certissima

Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.

Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive
-50% reduced healing.

LVL 8

Mors Certissima

Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.

Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive
-50% reduced healing.

LVL 9

Dark Lord's Presence

Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.

Nearby enemies passively are dealt up to
15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.

LVL 10

The Undying

Target a unit to inflict it with The Undying for 12 seconds.

For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.

Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.

LVL 11

Dark Lord's Presence

Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.

Nearby enemies passively are dealt up to
15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.

LVL 12

Mors Certissima

Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.

Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive
-50% reduced healing.

LVL 13

Mors Certissima

Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.

Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive
-50% reduced healing.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

The Undying

Target a unit to inflict it with The Undying for 12 seconds.

For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.

Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25