Error - This is a list of what has happened / what has gone wrong!

HERO: Corrupted Disciple
TITLE: ^RMidwars Hard-Carry CD
Written By: Nathr
Date Last Modified: 12/13/21






Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
Overload
Activate to apply Overload to yourself for {20} seconds.
Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.
Staff of the Master increases rate of fire and allows bouncing to additional targets.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Just wreck 'em all!

Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Elder Parasite
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Madfred's Brass Knuc...
Collects damage for hero kills and assists.

Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Marchers
Movement Modifier
45 Movement Speed

Whispering Helm
Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

Corrupted Sword
Can be consumed to permanently gain damage.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Harkon's Blade
When active, transforms your attacks into Magic Damage.

Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff

Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Spiked Bola
Cast to Disarm an enemy.

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s

Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Null Stone
Periodically blocks single-target abilities.

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
LVL 1
Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
LVL 2
Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
LVL 3
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
LVL 4
Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
LVL 5
Overload
Activate to apply Overload to yourself for {20} seconds.
Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.
Staff of the Master increases rate of fire and allows bouncing to additional targets.
LVL 6
Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
LVL 7
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
LVL 8
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
LVL 9
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
LVL 10
Overload
Activate to apply Overload to yourself for {20} seconds.
Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.
Staff of the Master increases rate of fire and allows bouncing to additional targets.
LVL 11
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
LVL 12
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
LVL 13
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Overload
Activate to apply Overload to yourself for {20} seconds.
Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.
Staff of the Master increases rate of fire and allows bouncing to additional targets.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25