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LRM

Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.

Activate mid-channel to Turn toward your cursor while firing your LRM.

Mortar Shot

Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.

Can be activated while channeling.

Special Ammunition

Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.

Homing Missile

Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.

Stun duration increases with the travel length of the missile, minimum of
1 second.

Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Sit back, shoot, and
Just wreck 'em all!

STARTING

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

ESSENTIAL

Sorcery Boots

When activated, replenishes 160 mana to self and nearby allies.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Null Stone

Periodically blocks single-target abilities.

OFFENSIVE

Corrupted Sword

Can be consumed to permanently gain damage.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Spiked Bola

Cast to Disarm an enemy.

LRM

Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.

Activate mid-channel to Turn toward your cursor while firing your LRM.

LVL 1

Mortar Shot

Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.

Can be activated while channeling.

LVL 2

Special Ammunition

Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.

LVL 3

Special Ammunition

Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.

LVL 4

Special Ammunition

Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.

LVL 5

Homing Missile

Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.

Stun duration increases with the travel length of the missile, minimum of
1 second.

Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.

LVL 6

Special Ammunition

Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.

LVL 7

LRM

Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.

Activate mid-channel to Turn toward your cursor while firing your LRM.

LVL 8

LRM

Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.

Activate mid-channel to Turn toward your cursor while firing your LRM.

LVL 9

LRM

Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.

Activate mid-channel to Turn toward your cursor while firing your LRM.

LVL 10

Homing Missile

Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.

Stun duration increases with the travel length of the missile, minimum of
1 second.

Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.

LVL 11

Mortar Shot

Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.

Can be activated while channeling.

LVL 12

Mortar Shot

Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.

Can be activated while channeling.

LVL 13

Mortar Shot

Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.

Can be activated while channeling.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Homing Missile

Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.

Stun duration increases with the travel length of the missile, minimum of
1 second.

Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25