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HERO: Ravenor
TITLE: burnedman's Ravenor Guide
Written By: burnedman
Date Last Modified: 01/01/16






Ball Lightning
Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.
Ravenor may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.
Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.
Storm Blades
Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.
Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.
Static Shock
Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage
Prioritizes heroes and deals 300% damage against non-hero units.
Power Overwhelming
Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.
Grants a bonus 0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional 0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.
Maximum of 80 / 120 / 160 charges, does not work on bosses.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Jungle farm 100 % win very easy to jungle guide. the stun method used by defense level 3 !! and if you need gank bot follow up the skill 3 and 2 for more farme faster. need bottle and blood chalice

Health Potion
Use to heal target 400 Health over 10 seconds.

Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Alacrity Band
30 Attack Speed

Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Abyssal Skull
Grants allied melee units a lifesteal aura.

Soultrap
Charge with hero deaths. Use charges to heal or damage.

Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Voltstone
Lightning Modifier
Unleash a Chain Lighting every few attacks.

Arclight Crown
90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Elder Parasite
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Firebrand
Firebrand Modifier
Boosts your agility, movement speed, and attack speed.

Spiked Bola
Cast to Disarm an enemy.

Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike

Whispering Helm
Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.

Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.

Harkon's Blade
When active, transforms your attacks into Magic Damage.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Static Shock
Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage
Prioritizes heroes and deals 300% damage against non-hero units.
LVL 1
Storm Blades
Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.
Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.
LVL 2
Static Shock
Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage
Prioritizes heroes and deals 300% damage against non-hero units.
LVL 3
Ball Lightning
Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.
Ravenor may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.
Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.
LVL 4
Storm Blades
Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.
Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.
LVL 5
Power Overwhelming
Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.
Grants a bonus 0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional 0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.
Maximum of 80 / 120 / 160 charges, does not work on bosses.
LVL 6
Static Shock
Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage
Prioritizes heroes and deals 300% damage against non-hero units.
LVL 7
Storm Blades
Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.
Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.
LVL 8
Static Shock
Passively shocks the target and 1 nearby enemy every 2 autoattacks, dealing 10 / 20 / 30 / 40 Magic Damage
Prioritizes heroes and deals 300% damage against non-hero units.
LVL 9
Storm Blades
Activate to apply Storm Blades to yourself for 6 seconds or your next 2 attacks.
Storm Blades grants 60 / 90 / 120 / 150 Attack Speed and adds a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.
LVL 10
Power Overwhelming
Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.
Grants a bonus 0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional 0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.
Maximum of 80 / 120 / 160 charges, does not work on bosses.
LVL 11
Ball Lightning
Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.
Ravenor may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.
Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.
LVL 12
Ball Lightning
Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.
Ravenor may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.
Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.
LVL 13
Ball Lightning
Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.
Ravenor may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.
Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Power Overwhelming
Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.
Grants a bonus 0.5 / 1 / 1.5 Movement Speed per charge.
Grants an additional 0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.
Maximum of 80 / 120 / 160 charges, does not work on bosses.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25