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HERO: Zephyr
TITLE: ^o^:tWks's ^w^:Zephyr Guide
Written By: `k1NGOD
Date Last Modified: 03/12/16






Gust
Click and drag the cursor in a direction to summon a Gust of Wind.
The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.
Cyclones
Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.
Activate to consume one Cyclone, restoring 20 Health. Heals for the same amount when a Cyclone expires.
Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.
Wind Shield
Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.
Typhoon
Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.
The Typhoon lasts 6 / 8 / 10 seconds and spawns one Cyclone per second.
Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION

Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem
1 Strength
1 Agility
1 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Beastheart
215 Health

Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Lifetube
4.5 Health/s

Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s

Mystic Vestments
Magic Armor Modifier
5 Magic Armor

Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Energizer
Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.

Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Portal Key
Grants the ability to teleport short distances.

Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy

Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor
Activate to return pre-mitigated damage to attackers.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Null Stone
Periodically blocks single-target abilities.
Cyclones
Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.
Activate to consume one Cyclone, restoring 20 Health. Heals for the same amount when a Cyclone expires.
Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.
LVL 1
Wind Shield
Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.
LVL 2
Cyclones
Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.
Activate to consume one Cyclone, restoring 20 Health. Heals for the same amount when a Cyclone expires.
Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.
LVL 3
Gust
Click and drag the cursor in a direction to summon a Gust of Wind.
The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.
LVL 4
Cyclones
Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.
Activate to consume one Cyclone, restoring 20 Health. Heals for the same amount when a Cyclone expires.
Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.
LVL 5
Typhoon
Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.
The Typhoon lasts 6 / 8 / 10 seconds and spawns one Cyclone per second.
Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.
LVL 6
Cyclones
Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.
Activate to consume one Cyclone, restoring 20 Health. Heals for the same amount when a Cyclone expires.
Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.
LVL 7
Wind Shield
Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.
LVL 8
Gust
Click and drag the cursor in a direction to summon a Gust of Wind.
The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.
LVL 9
Wind Shield
Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.
LVL 10
Typhoon
Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.
The Typhoon lasts 6 / 8 / 10 seconds and spawns one Cyclone per second.
Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.
LVL 11
Wind Shield
Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.
LVL 12
Gust
Click and drag the cursor in a direction to summon a Gust of Wind.
The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.
LVL 13
Gust
Click and drag the cursor in a direction to summon a Gust of Wind.
The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Typhoon
Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.
The Typhoon lasts 6 / 8 / 10 seconds and spawns one Cyclone per second.
Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25