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HERO: Corrupted Disciple
TITLE: Mojo_Lojo's Corrupted Disciple Guide
Written By: Mojo_Lojo
Date Last Modified: 02/09/22






Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
Overload
Activate to apply Overload to yourself for {20} seconds.
Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.
Staff of the Master increases rate of fire and allows bouncing to additional targets.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Corrupted Disciple can be quite nasty with the right gear.
This guide is about armor reduction + life-steal.
Damage + tanking up defense = not optional.
POWER UP!

Dust of Revelation
On use, temporarily Reveals stealthed units in a large radius.
2 charges.

Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.

Homecoming Stone
Teleports you to a friendly structure.

Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Grave Locket
Collects gold and experience from an ally's kills.

Madfred's Brass Knuc...
Collects damage for hero kills and assists.

Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.

Corrupted Sword
Can be consumed to permanently gain damage.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Energizer
Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Spiked Bola
Cast to Disarm an enemy.
Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
LVL 1
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
LVL 2
Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
LVL 3
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
LVL 4
Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
LVL 5
Overload
Activate to apply Overload to yourself for {20} seconds.
Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.
Staff of the Master increases rate of fire and allows bouncing to additional targets.
LVL 6
Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
LVL 7
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
LVL 8
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
LVL 9
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
LVL 10
Overload
Activate to apply Overload to yourself for {20} seconds.
Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.
Staff of the Master increases rate of fire and allows bouncing to additional targets.
LVL 11
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
LVL 12
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
LVL 13
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Overload
Activate to apply Overload to yourself for {20} seconds.
Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.
Staff of the Master increases rate of fire and allows bouncing to additional targets.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25