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HERO: Monkey King
TITLE: ^G^:TBILISIS Guide For PROFI. MONKEY
Written By: TBILISI
Date Last Modified: 12/30/15






Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
<span style="color: rgb(255,0,0);">^:MELEE, SOLO, GANKER, CARRYE
</span><span style="color: rgb(0,255,0);">ESSENTIAL ITEMS+WINGBOW=ATT. & MOV. SPEED 2.222 & 522, DAMAGE 409, ARMOR 35, HP 1974, MP 1105</span>

Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Arclight Crown
90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Barbed Armor
Activate to return pre-mitigated damage to attackers.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone
Periodically blocks single-target abilities.
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 1
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 2
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 3
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 4
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 5
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 6
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 7
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 8
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
LVL 9
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 10
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
LVL 11
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 12
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 13
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25