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HERO: Monkey King
TITLE: Blizzard's Super MonkeySex King Guid
Written By: Blizzard
Date Last Modified: 06/14/15






Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
MK is a very strong mid hero.

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem
1 Strength
1 Agility
1 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.

Homecoming Stone
Teleports you to a friendly structure.

Lifetube
4.5 Health/s

Manatube
100% Mana Regeneration

Steamstaff
10 Damage
10 Attack Speed

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Sol's Bulwark
Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone
Periodically blocks single-target abilities.
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 1
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 2
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 3
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 4
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 5
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
LVL 6
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 7
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 8
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 9
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 10
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
LVL 11
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 12
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 13
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25