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HERO: Kane
TITLE: Preacher02's Kill-em Kane Guide
Written By: Preacher02
Date Last Modified: 05/31/15






Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
Face Off
Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains 25 / 50 / 75 Attack Speed.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
This guide is for anyone that wants to take on the whole team! Offensive items are situational but it is the best way to take down enemies. Defensive is for sneak attack.

Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Elder Parasite
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Barbed Armor
Activate to return pre-mitigated damage to attackers.

Lifetube
4.5 Health/s

Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.

Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Null Stone
Periodically blocks single-target abilities.

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
LVL 1
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
LVL 2
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
LVL 3
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
LVL 4
Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
LVL 5
Face Off
Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains 25 / 50 / 75 Attack Speed.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.
LVL 6
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
LVL 7
Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
LVL 8
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
LVL 9
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
LVL 10
Face Off
Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains 25 / 50 / 75 Attack Speed.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.
LVL 11
Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
LVL 12
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
LVL 13
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Face Off
Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains 25 / 50 / 75 Attack Speed.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25