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HERO: Legionnaire
TITLE: GzLvee's Legionnaire Guide
Written By: `The`Batman
Date Last Modified: 02/03/18






Taunt
Activate to gain 8 / 12 / 16 / 20 Armor and force nearby enemies to attack you for 2 / 2.4 / 2.8 / 3.2 seconds.
Terrifying Charge
Target an enemy unit to charge at it with 100 / 200 / 300 / 400 bonus Movement Speed and 0 / 2 / 4 / 6 Armor and Magic Armor. Upon reaching it, enemies in front in a cone will be dealt 150 / 200 / 250 / 300% of your Base Damage and receive -50% Attack Damage and 50% Attack Speed for 4 / 5 / 6 / 7 seconds.
Whirling Blade
Passively gives a 9% per charge chance to cause you to deal 120 / 150 / 185 / 215 Physical Damage to nearby enemies when attacked.
Automatically spins if no spins occur after 9 attacks. Can toggle this ability on & off.
Decapitate
Target an enemy unit with less than 300 / 450 / 600 Health to instantly kill it.
Otherwise, deals 150 / 250 / 350 Magic Damage.
Staff of the Master Now instantly refreshes all of your abilities whenever you successfully Decapitate kill a hero.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION

Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem
1 Strength
1 Agility
1 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.

Barbed Armor
Activate to return pre-mitigated damage to attackers.

Portal Key
Grants the ability to teleport short distances.

Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.

Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.

Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Barbed Armor
Activate to return pre-mitigated damage to attackers.

Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.

Null Stone
Periodically blocks single-target abilities.

Sol's Bulwark
Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

Ultor's Heavy Helm
Use to grant allies and structures damage block.
Whirling Blade
Passively gives a 9% per charge chance to cause you to deal 120 / 150 / 185 / 215 Physical Damage to nearby enemies when attacked.
Automatically spins if no spins occur after 9 attacks. Can toggle this ability on & off.
LVL 1
Terrifying Charge
Target an enemy unit to charge at it with 100 / 200 / 300 / 400 bonus Movement Speed and 0 / 2 / 4 / 6 Armor and Magic Armor. Upon reaching it, enemies in front in a cone will be dealt 150 / 200 / 250 / 300% of your Base Damage and receive -50% Attack Damage and 50% Attack Speed for 4 / 5 / 6 / 7 seconds.
LVL 2
Whirling Blade
Passively gives a 9% per charge chance to cause you to deal 120 / 150 / 185 / 215 Physical Damage to nearby enemies when attacked.
Automatically spins if no spins occur after 9 attacks. Can toggle this ability on & off.
LVL 3
Terrifying Charge
Target an enemy unit to charge at it with 100 / 200 / 300 / 400 bonus Movement Speed and 0 / 2 / 4 / 6 Armor and Magic Armor. Upon reaching it, enemies in front in a cone will be dealt 150 / 200 / 250 / 300% of your Base Damage and receive -50% Attack Damage and 50% Attack Speed for 4 / 5 / 6 / 7 seconds.
LVL 4
Whirling Blade
Passively gives a 9% per charge chance to cause you to deal 120 / 150 / 185 / 215 Physical Damage to nearby enemies when attacked.
Automatically spins if no spins occur after 9 attacks. Can toggle this ability on & off.
LVL 5
Decapitate
Target an enemy unit with less than 300 / 450 / 600 Health to instantly kill it.
Otherwise, deals 150 / 250 / 350 Magic Damage.
Staff of the Master Now instantly refreshes all of your abilities whenever you successfully Decapitate kill a hero.
LVL 6
Whirling Blade
Passively gives a 9% per charge chance to cause you to deal 120 / 150 / 185 / 215 Physical Damage to nearby enemies when attacked.
Automatically spins if no spins occur after 9 attacks. Can toggle this ability on & off.
LVL 7
Taunt
Activate to gain 8 / 12 / 16 / 20 Armor and force nearby enemies to attack you for 2 / 2.4 / 2.8 / 3.2 seconds.
LVL 8
Terrifying Charge
Target an enemy unit to charge at it with 100 / 200 / 300 / 400 bonus Movement Speed and 0 / 2 / 4 / 6 Armor and Magic Armor. Upon reaching it, enemies in front in a cone will be dealt 150 / 200 / 250 / 300% of your Base Damage and receive -50% Attack Damage and 50% Attack Speed for 4 / 5 / 6 / 7 seconds.
LVL 9
Terrifying Charge
Target an enemy unit to charge at it with 100 / 200 / 300 / 400 bonus Movement Speed and 0 / 2 / 4 / 6 Armor and Magic Armor. Upon reaching it, enemies in front in a cone will be dealt 150 / 200 / 250 / 300% of your Base Damage and receive -50% Attack Damage and 50% Attack Speed for 4 / 5 / 6 / 7 seconds.
LVL 10
Decapitate
Target an enemy unit with less than 300 / 450 / 600 Health to instantly kill it.
Otherwise, deals 150 / 250 / 350 Magic Damage.
Staff of the Master Now instantly refreshes all of your abilities whenever you successfully Decapitate kill a hero.
LVL 11
Taunt
Activate to gain 8 / 12 / 16 / 20 Armor and force nearby enemies to attack you for 2 / 2.4 / 2.8 / 3.2 seconds.
LVL 12
Taunt
Activate to gain 8 / 12 / 16 / 20 Armor and force nearby enemies to attack you for 2 / 2.4 / 2.8 / 3.2 seconds.
LVL 13
Taunt
Activate to gain 8 / 12 / 16 / 20 Armor and force nearby enemies to attack you for 2 / 2.4 / 2.8 / 3.2 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Decapitate
Target an enemy unit with less than 300 / 450 / 600 Health to instantly kill it.
Otherwise, deals 150 / 250 / 350 Magic Damage.
Staff of the Master Now instantly refreshes all of your abilities whenever you successfully Decapitate kill a hero.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25