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Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

Wormhole

Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.

Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

for my own use!!!

STARTING

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Marchers

Movement Modifier
45 Movement Speed

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Bound Eye

Reveals stealth around the wielder.
Drops upon wielder's death.

Ground Courier

Summons a Ground Courier to bring your items to you and your team.

Merrick's Bounty

Generates extra gold when not killing creeps

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Portal Key

Grants the ability to teleport short distances.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

LVL 1

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

LVL 2

Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

LVL 3

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

LVL 4

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

LVL 5

Wormhole

Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.

Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.

LVL 6

Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

LVL 7

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

LVL 8

Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

LVL 9

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

LVL 10

Wormhole

Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.

Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.

LVL 11

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

LVL 12

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

LVL 13

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Wormhole

Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.

Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25