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HERO: Corrupted Disciple
TITLE: Ganal's Corrupted Disciple 2k MMR
Written By: Ganal
Date Last Modified: 05/14/15






Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
Overload
Activate to apply Overload to yourself for {20} seconds.
Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.
Staff of the Master increases rate of fire and allows bouncing to additional targets.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
I recommmend going either Dawnbringer or Thunderclaw as early as possible to boost your farming potential. For this reason i dont recommend Energizer. Nullstone could be an alternative as first item.

Duck Boots
3 Agility

Minor Totem
1 Strength
1 Agility
1 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Mystic Vestments
Magic Armor Modifier
5 Magic Armor

Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.

Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Thunderclaw
Lightning Modifier
Unleash an AOE every few attacks.

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Null Stone
Periodically blocks single-target abilities.
Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
LVL 1
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
LVL 2
Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
LVL 3
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
LVL 4
Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
LVL 5
Overload
Activate to apply Overload to yourself for {20} seconds.
Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.
Staff of the Master increases rate of fire and allows bouncing to additional targets.
LVL 6
Electric Tide
Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
LVL 7
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
LVL 8
Corrupted Conduit
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If the target gets more than 200 units away from max Cast Range, the drain ends early.
LVL 9
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
LVL 10
Overload
Activate to apply Overload to yourself for {20} seconds.
Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.
Staff of the Master increases rate of fire and allows bouncing to additional targets.
LVL 11
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
LVL 12
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
LVL 13
Static Discharge
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Overload
Activate to apply Overload to yourself for {20} seconds.
Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.
Staff of the Master increases rate of fire and allows bouncing to additional targets.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25