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HERO: Lord Salforis
TITLE: FreshWeeD LorD-Ganja
Written By: Fr3shWeeD
Date Last Modified: 05/18/15






Mors Certissima
Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.
Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive -50% reduced healing.
Life Tap
Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.
Meanwhile, for 5 seconds or until you successfully attack, you gain 50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.
Dark Lord's Presence
Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.
Nearby enemies passively are dealt up to 15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.
The Undying
Target a unit to inflict it with The Undying for 12 seconds.
For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.
Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
DLXE deluxe .... genius
Sell barbed and finish demoniac
be the initiator, the one....

Crushing Claws
3 Strength

Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.

Mark of the Novice
3 Intelligence

Minor Totem
1 Strength
1 Agility
1 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Manatube
100% Mana Regeneration

Icebrand
Freeze Modifier
Grants a slowing attack.

Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.

Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor
Activate to return pre-mitigated damage to attackers.

Null Stone
Periodically blocks single-target abilities.
Dark Lord's Presence
Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.
Nearby enemies passively are dealt up to 15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.
LVL 1
Life Tap
Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.
Meanwhile, for 5 seconds or until you successfully attack, you gain 50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.
LVL 2
Dark Lord's Presence
Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.
Nearby enemies passively are dealt up to 15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.
LVL 3
Life Tap
Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.
Meanwhile, for 5 seconds or until you successfully attack, you gain 50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.
LVL 4
Mors Certissima
Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.
Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive -50% reduced healing.
LVL 5
The Undying
Target a unit to inflict it with The Undying for 12 seconds.
For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.
Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.
LVL 6
Life Tap
Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.
Meanwhile, for 5 seconds or until you successfully attack, you gain 50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.
LVL 7
Dark Lord's Presence
Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.
Nearby enemies passively are dealt up to 15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.
LVL 8
Mors Certissima
Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.
Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive -50% reduced healing.
LVL 9
Life Tap
Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.
Meanwhile, for 5 seconds or until you successfully attack, you gain 50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.
LVL 10
The Undying
Target a unit to inflict it with The Undying for 12 seconds.
For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.
Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.
LVL 11
Mors Certissima
Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.
Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive -50% reduced healing.
LVL 12
Dark Lord's Presence
Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.
Nearby enemies passively are dealt up to 15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.
LVL 13
Mors Certissima
Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.
Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive -50% reduced healing.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
The Undying
Target a unit to inflict it with The Undying for 12 seconds.
For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.
Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25