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HERO: Calamity
TITLE: redRayquaza's Calamity Guide
Written By: redRayquaza
Date Last Modified: 05/06/15






Firebomb
Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.
The Orb bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.
Dragon's Path
Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
Funeral Pyre
Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.
Heroes have {1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.
Sunder's Vault
Target an area to create a circular wall.
Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.
Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
INTRODUCE YOUR GUIDE . . .

Health Potion
Use to heal target 400 Health over 10 seconds.

Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.

Minor Totem
1 Strength
1 Agility
1 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Thunderclaw
Lightning Modifier
Unleash an AOE every few attacks.

Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.

Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.

Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Harkon's Blade
When active, transforms your attacks into Magic Damage.

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Null Stone
Periodically blocks single-target abilities.
Funeral Pyre
Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.
Heroes have {1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.
LVL 1
Dragon's Path
Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
LVL 2
Firebomb
Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.
The Orb bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.
LVL 3
Dragon's Path
Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
LVL 4
Funeral Pyre
Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.
Heroes have {1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.
LVL 5
Sunder's Vault
Target an area to create a circular wall.
Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.
Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.
LVL 6
Dragon's Path
Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
LVL 7
Funeral Pyre
Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.
Heroes have {1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.
LVL 8
Firebomb
Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.
The Orb bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.
LVL 9
Dragon's Path
Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
LVL 10
Sunder's Vault
Target an area to create a circular wall.
Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.
Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.
LVL 11
Funeral Pyre
Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.
Heroes have {1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.
LVL 12
Firebomb
Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.
The Orb bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.
LVL 13
Firebomb
Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.
The Orb bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Sunder's Vault
Target an area to create a circular wall.
Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.
Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25