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HERO: Zephyr
TITLE: Jungle Zeffair Guide
Written By: Hulk_Hogan
Date Last Modified: 05/06/15






Gust
Click and drag the cursor in a direction to summon a Gust of Wind.
The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.
Cyclones
Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.
Activate to consume one Cyclone, restoring 20 Health. Heals for the same amount when a Cyclone expires.
Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.
Wind Shield
Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.
Typhoon
Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.
The Typhoon lasts 6 / 8 / 10 seconds and spawns one Cyclone per second.
Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION

Health Potion
Use to heal target 400 Health over 10 seconds.

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem
1 Strength
1 Agility
1 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Abyssal Skull
Grants allied melee units a lifesteal aura.

Mystic Vestments
Magic Armor Modifier
5 Magic Armor

Frostburn
Freeze, Firebrand Modifier
Grants a powerful slowing attack and blazing fast speed.

Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.

Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Barbed Armor
Activate to return pre-mitigated damage to attackers.

Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Wind Shield
Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.
LVL 1
Cyclones
Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.
Activate to consume one Cyclone, restoring 20 Health. Heals for the same amount when a Cyclone expires.
Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.
LVL 2
Cyclones
Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.
Activate to consume one Cyclone, restoring 20 Health. Heals for the same amount when a Cyclone expires.
Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.
LVL 3
Gust
Click and drag the cursor in a direction to summon a Gust of Wind.
The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.
LVL 4
Cyclones
Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.
Activate to consume one Cyclone, restoring 20 Health. Heals for the same amount when a Cyclone expires.
Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.
LVL 5
Typhoon
Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.
The Typhoon lasts 6 / 8 / 10 seconds and spawns one Cyclone per second.
Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.
LVL 6
Cyclones
Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.
Activate to consume one Cyclone, restoring 20 Health. Heals for the same amount when a Cyclone expires.
Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.
LVL 7
Gust
Click and drag the cursor in a direction to summon a Gust of Wind.
The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.
LVL 8
Gust
Click and drag the cursor in a direction to summon a Gust of Wind.
The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.
LVL 9
Wind Shield
Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.
LVL 10
Typhoon
Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.
The Typhoon lasts 6 / 8 / 10 seconds and spawns one Cyclone per second.
Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.
LVL 11
Gust
Click and drag the cursor in a direction to summon a Gust of Wind.
The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.
LVL 12
Wind Shield
Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.
LVL 13
Wind Shield
Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Typhoon
Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.
The Typhoon lasts 6 / 8 / 10 seconds and spawns one Cyclone per second.
Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25