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Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
Face Off
Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains 25 / 50 / 75 Attack Speed.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
This is a carry guide.
Getting Kane to simply ult someone and killing them is what makes a happy Kane.
Getting Direct Pathing and Ghost Marchers unit walking helps a lot when landing WayLay.

Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.

Madfred's Brass Knuc...
Collects damage for hero kills and assists.

Mystic Vestments
Magic Armor Modifier
5 Magic Armor

Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.

Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.

Corrupted Sword
Can be consumed to permanently gain damage.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Portal Key
Grants the ability to teleport short distances.

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Twin Blades
Grants a secondary attack.

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
LVL 1
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
LVL 2
Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
LVL 3
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
LVL 4
Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
LVL 5
Face Off
Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains 25 / 50 / 75 Attack Speed.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.
LVL 6
Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
LVL 7
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
LVL 8
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
LVL 9
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
LVL 10
Face Off
Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains 25 / 50 / 75 Attack Speed.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.
LVL 11
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
LVL 12
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
LVL 13
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Face Off
Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains 25 / 50 / 75 Attack Speed.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25