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HERO: Fayde
TITLE: Blizzard's Fayde vs. Melee Mid Guide
Written By: Blizzard
Date Last Modified: 09/22/21






Cull
Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.
Burning Shadows
Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.
Images deal 70 / 140 / 210 / 280 Magic Damage to their owners.
Shadow Walk
Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.
During this time, you leave a trail of shadows that applies a 8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.
Reflection
Activate to become Invisible for 22 / 40 / 55 seconds.
While invisible, you gain Treewalking, Unitwalking, 10% Movement Speed, and 800 / 1000 / 1200 Clearvision.
Your first attack out of Invisibility inflicts Magic Damage equal to 150 / 200 / 250 + 10 / 20 / 30% of target's Current Health over 2 seconds, and reduces the target's Healing Received and Health Regeneration by 20 / 40 / 60% for 4 seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Use this Guide to Maximize your Mana burn vs a Melee mid. Chalice optional!

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem
1 Strength
1 Agility
1 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.

Homecoming Stone
Teleports you to a friendly structure.

Mystic Vestments
Magic Armor Modifier
5 Magic Armor

Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Puzzlebox
Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike

Madfred's Brass Knuc...
Collects damage for hero kills and assists.

Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key
Grants the ability to teleport short distances.

Null Stone
Periodically blocks single-target abilities.

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.
Cull
Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.
LVL 1
Burning Shadows
Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.
Images deal 70 / 140 / 210 / 280 Magic Damage to their owners.
LVL 2
Cull
Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.
LVL 3
Shadow Walk
Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.
During this time, you leave a trail of shadows that applies a 8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.
LVL 4
Burning Shadows
Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.
Images deal 70 / 140 / 210 / 280 Magic Damage to their owners.
LVL 5
Reflection
Activate to become Invisible for 22 / 40 / 55 seconds.
While invisible, you gain Treewalking, Unitwalking, 10% Movement Speed, and 800 / 1000 / 1200 Clearvision.
Your first attack out of Invisibility inflicts Magic Damage equal to 150 / 200 / 250 + 10 / 20 / 30% of target's Current Health over 2 seconds, and reduces the target's Healing Received and Health Regeneration by 20 / 40 / 60% for 4 seconds.
LVL 6
Burning Shadows
Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.
Images deal 70 / 140 / 210 / 280 Magic Damage to their owners.
LVL 7
Burning Shadows
Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.
Images deal 70 / 140 / 210 / 280 Magic Damage to their owners.
LVL 8
Cull
Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.
LVL 9
Shadow Walk
Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.
During this time, you leave a trail of shadows that applies a 8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.
LVL 10
Reflection
Activate to become Invisible for 22 / 40 / 55 seconds.
While invisible, you gain Treewalking, Unitwalking, 10% Movement Speed, and 800 / 1000 / 1200 Clearvision.
Your first attack out of Invisibility inflicts Magic Damage equal to 150 / 200 / 250 + 10 / 20 / 30% of target's Current Health over 2 seconds, and reduces the target's Healing Received and Health Regeneration by 20 / 40 / 60% for 4 seconds.
LVL 11
Cull
Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.
LVL 12
Shadow Walk
Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.
During this time, you leave a trail of shadows that applies a 8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.
LVL 13
Shadow Walk
Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.
During this time, you leave a trail of shadows that applies a 8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Reflection
Activate to become Invisible for 22 / 40 / 55 seconds.
While invisible, you gain Treewalking, Unitwalking, 10% Movement Speed, and 800 / 1000 / 1200 Clearvision.
Your first attack out of Invisibility inflicts Magic Damage equal to 150 / 200 / 250 + 10 / 20 / 30% of target's Current Health over 2 seconds, and reduces the target's Healing Received and Health Regeneration by 20 / 40 / 60% for 4 seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25