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EntrapmentRange: 1000 | Mana Cost: 90,100,110,120
Target a location to throw an orb in that direction.
The first enemy hero hit by the orb is dealt 80 / 140 / 200 / 260 Magic Damage and Immobilized for 2 / 2.5 / 3 / 3.5 Seconds.
Once Entrapment ends, it will jump to another nearby enemy, dealing the same damage and immobilize.
- Action: Target Position
- Type: Enemy Heroes
Circe releases a bolt of dark energy immobilizing the first enemy hero hit. After the immobilize ends, it will jump to another nearby enemy hero.
DoppelgangerRange: 600 | Mana Cost: 100,85,70,55
Target a hero to create an illusion of them under your control for 15 / 20 / 25 / 30 seconds. The Illusion receives 350% damage and deals 33% damage.
If cast upon an enemy, applies a 20% Movement Speed Slow to them for 2 seconds.
Can be cast on ground to create an illusion of Circe at the target location.
- Action: Target Dual
- Type: Heroes Not Heropets
Circe creates a projection of a target hero for her own personal use.
Deceive Mana Cost: 70
Activate to immediately stealth and leave an illusion behind for 4 / 6 / 8 / 10 seconds.
- Action: Target Self
Circe seemingly fades into the shadows leaving behind a deceptive clone.
Twisted VisageRange: 750 | Mana Cost: 100,150,200
Target an enemy hero to channel for 2 seconds. After channeling completes, you become a copy of the enemy hero including items and abilities for 15 seconds. While in this form, you deal 70 / 85 / 100% damage.
- Action: Target Entity
- Type: Enemy Heroes Not Heropets
Circe looks deep into the soul of her target and copies their essence.
ADVANCED HERO STATS
STRENGTH: 20 ( +1.8 )
INTELLIGENCE: 25 ( +2.4 )
AGILITY: 17 ( +1.6 )
ATTACK SPEED: 0.69
MOVEMENT SPEED: 300
HERO USAGE(LAST 7 DAYS)
WINS: 199 (50.0%)
LOSSES: 199 (50.0%)
AVG K/D/A: 3.5 / 4.9 / 8.4
AVG GPM: 250.533
AVG CREEP KILLS: 61.0
HOW TO PLAY
Learn more on how to play this hero!
In ancient days it was the wanderers and adventurers who fell victim to the sorceress known as Circe the Deceiver, drawn to the island prison by her enchanted disguises of long-lost loved ones, missing sailors, even gods they worshipped and believed they had found. Circe's influence over Man has now lead her to the battlefield, aligned with the daemons to ensure the gods of Mankind would never regain their supreme power.