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Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

Hemorrhage

Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Quit being a little BITCH and use the best damn guide for BH.

Only get bones if your farm is really good or there is a parasite/ophelia in game.

Hypercrown should ALWAYS be your first core item.

STARTING

Duck Boots

3 Agility

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Alchemist's Bones

Kills the target creep and gives bonus gold.

Iron Shield

Grants a 100% chance to block a small amount of hero damage.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Mighty Blade

10 Strength

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Sacrificial Stone

Reduces respawn time.
Absorbs HP & Mana from enemy Spellcasts

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Barbed Armor

Activate to return damage to attackers.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Null Stone

Periodically blocks single-target abilities.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 1

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

LVL 2

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

LVL 3

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

LVL 4

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

LVL 5

Hemorrhage

Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

LVL 6

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
11 / 22 / 33 / 44% Movement Speed.

LVL 7

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 8

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 9

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 10

Hemorrhage

Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

LVL 11

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

LVL 12

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

LVL 13

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increases the duration of the Silence by 1 second.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Hemorrhage

Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25