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Explosive Flare

Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.

Initial damage affects buildings. Slows Movement Speed by
15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.

Hollowpoint Shells

Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.

Illusions cannot proc the Stun.

Dead Eye

Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.

Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.

Money Shot

Target an enemy to channel for 1.7 seconds.

After channeling completes, fires a shot that deals 350 / 525 / 700 Magic Damage and .2 second Stun. Shot will fire up to 3000 / 3500 / 4000 units away.

Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever Flint Beastwood kills a real enemy hero.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Flint Beastwood is a long-range carry that can lane in both the mid and short farming lane. Build between boosting your ability damage or overall right-click damage based on what the team needs.

STARTING

Duck Boots

3 Agility

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Refreshing Ornament

Grants a Health Regeneration aura.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Energizer

Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Explosive Flare

Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.

Initial damage affects buildings. Slows Movement Speed by
15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.

LVL 1

Hollowpoint Shells

Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.

Illusions cannot proc the Stun.

LVL 2

Explosive Flare

Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.

Initial damage affects buildings. Slows Movement Speed by
15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.

LVL 3

Dead Eye

Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.

Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.

LVL 4

Explosive Flare

Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.

Initial damage affects buildings. Slows Movement Speed by
15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.

LVL 5

Money Shot

Target an enemy to channel for 1.7 seconds.

After channeling completes, fires a shot that deals 350 / 525 / 700 Magic Damage and .2 second Stun. Shot will fire up to 3000 / 3500 / 4000 units away.

Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever Flint Beastwood kills a real enemy hero.

LVL 6

Explosive Flare

Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.

Initial damage affects buildings. Slows Movement Speed by
15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.

LVL 7

Dead Eye

Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.

Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.

LVL 8

Dead Eye

Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.

Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.

LVL 9

Dead Eye

Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.

Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.

LVL 10

Money Shot

Target an enemy to channel for 1.7 seconds.

After channeling completes, fires a shot that deals 350 / 525 / 700 Magic Damage and .2 second Stun. Shot will fire up to 3000 / 3500 / 4000 units away.

Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever Flint Beastwood kills a real enemy hero.

LVL 11

Hollowpoint Shells

Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.

Illusions cannot proc the Stun.

LVL 12

Hollowpoint Shells

Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.

Illusions cannot proc the Stun.

LVL 13

Hollowpoint Shells

Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.

Illusions cannot proc the Stun.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Money Shot

Target an enemy to channel for 1.7 seconds.

After channeling completes, fires a shot that deals 350 / 525 / 700 Magic Damage and .2 second Stun. Shot will fire up to 3000 / 3500 / 4000 units away.

Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever Flint Beastwood kills a real enemy hero.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25