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Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increase the duration of the Silence by 0.5 seconds.

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
10 / 20 / 30 / 40% Movement Speed.

Hemorrhage

Target an enemy to deal 250 / 375 / 500 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

ZAP!
Fubar Dude

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Iron Shield

Grants a 70% chance to block a small amount of hero damage.

Jade Spire

Bonus Cast Range

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

OFFENSIVE

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

DEFENSIVE

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 1

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increase the duration of the Silence by 0.5 seconds.

LVL 2

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
10 / 20 / 30 / 40% Movement Speed.

LVL 3

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
10 / 20 / 30 / 40% Movement Speed.

LVL 4

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
10 / 20 / 30 / 40% Movement Speed.

LVL 5

Hemorrhage

Target an enemy to deal 250 / 375 / 500 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

LVL 6

Blood Sense

Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.

If an ally hero or enemy hero are under these conditions, Blood Hunter gains
10 / 20 / 30 / 40% Movement Speed.

LVL 7

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 8

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 9

Feast

Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).

Target an enemy creep to kill it, triggering the heal portion on Feast.

LVL 10

Hemorrhage

Target an enemy to deal 250 / 375 / 500 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

LVL 11

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increase the duration of the Silence by 0.5 seconds.

LVL 12

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increase the duration of the Silence by 0.5 seconds.

LVL 13

Blood Crazy

Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.

Your autoattacks against this target
increase the duration of the Silence by 0.5 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Hemorrhage

Target an enemy to deal 250 / 375 / 500 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.

Deals
Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.

Staff of the Master causes Hemorrhage to apply in a radius around the target.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25