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HERO: Blood Hunter
TITLE: Codex Blood Hunter xd
Written By: ILOVENUTSOMG
Date Last Modified: 03/15/19






Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increases the duration of the Silence by 1 second.
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 11 / 22 / 33 / 44% Movement Speed.
Hemorrhage
Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
ZAP!
Fubar Dude

Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem
1 Strength
1 Agility
1 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers
Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Iron Shield
Grants a 100% chance to block a small amount of hero damage.

Jade Spire
Bonus Cast Range

Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Restoration Stone
Upon activation, resets the cooldown of all abilities and items.

Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.

Spellshards
Ignores 65% of enemy Magic Armor.
+15% Spell Damage vs. non-heroes

Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 1
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increases the duration of the Silence by 1 second.
LVL 2
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 11 / 22 / 33 / 44% Movement Speed.
LVL 3
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 11 / 22 / 33 / 44% Movement Speed.
LVL 4
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 11 / 22 / 33 / 44% Movement Speed.
LVL 5
Hemorrhage
Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
LVL 6
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 11 / 22 / 33 / 44% Movement Speed.
LVL 7
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 8
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 9
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 10
Hemorrhage
Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
LVL 11
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increases the duration of the Silence by 1 second.
LVL 12
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increases the duration of the Silence by 1 second.
LVL 13
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increases the duration of the Silence by 1 second.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Hemorrhage
Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25