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HERO: Demented Shaman
TITLE: Hatebane's Demented Shaman Guide
Written By: Hatebane
Date Last Modified: 12/11/18






Entangle
Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.
Afterwards, applies a 0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.
Storm Cloud
Target a hero to apply Storm Cloud on them for 10 seconds.
If cast on an ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.
Armor gained/lost increases to 4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
Unbreakable
Target a hero to make them Unbreakable for 15 seconds. Taking fatal damage with the Unbreakable buff sets the target's Health to 200 / 400 / 600, dispels Unbreakable, and places the skill on a 60 second cooldown.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman.
If Unbreakable is dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Demented Shaman is a strong offensive support with a wide range of utility. You can build almost anything on him and still do well, so don't be afraid to be creative!

Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.

Health Potion
Use to heal target 400 Health over 10 seconds.

Mana Potion
Use to regenerate target's Mana by 100 over 15 seconds.

Orb of Zamos
Buffs you and a nearby ally with speed.

Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.

Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.

Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Orb of Zamos
Buffs you and a nearby ally with speed.

Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

Arcane Bomb
Deals damage to non-hero units.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Lex Talionis
Lowers both yours and target's Armor.

Abyssal Skull
Grants allied melee units a lifesteal aura.

Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Sand Scepter
Immobilizes enemies & dispels

Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy

Puzzlebox
Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

Astrolabe
Activate to heal nearby allies.

Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Frostwolf's Skull
Freeze Modifier
Your attacks and single-target spells slow enemies.

Jade Spire
Bonus Cast Range

Nome's Wisdom
Magic Armor Modifier
Grants a mana regen and healing aura.

Null Stone
Periodically blocks single-target abilities.

Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Storm Cloud
Target a hero to apply Storm Cloud on them for 10 seconds.
If cast on an ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.
Armor gained/lost increases to 4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.
LVL 1
Entangle
Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.
Afterwards, applies a 0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.
LVL 2
Entangle
Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.
Afterwards, applies a 0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.
LVL 3
Storm Cloud
Target a hero to apply Storm Cloud on them for 10 seconds.
If cast on an ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.
Armor gained/lost increases to 4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.
LVL 4
Entangle
Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.
Afterwards, applies a 0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.
LVL 5
Unbreakable
Target a hero to make them Unbreakable for 15 seconds. Taking fatal damage with the Unbreakable buff sets the target's Health to 200 / 400 / 600, dispels Unbreakable, and places the skill on a 60 second cooldown.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman.
If Unbreakable is dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.
LVL 6
Storm Cloud
Target a hero to apply Storm Cloud on them for 10 seconds.
If cast on an ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.
Armor gained/lost increases to 4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.
LVL 7
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 8
Entangle
Target an enemy unit to apply a Mini-Stun and a 40% Movement Speed Slow that increases to 40 / 60 / 80 / 100% over 2 seconds.
Afterwards, applies a 0 / 0.5 / 1 / 1.5 second Stun and deals 84 / 126 / 168 / 210 Physical Damage over 7 seconds.
LVL 9
Storm Cloud
Target a hero to apply Storm Cloud on them for 10 seconds.
If cast on an ally, ally heroes within radius of the cloud will gain Armor. If cast on an enemy, enemy heroes within radius of the cloud will lose Armor.
Armor gained/lost increases to 4 / 6 / 8 / 10 Armor halfway through the state duration, and slowly decreases to 0 afterwards.
LVL 10
Unbreakable
Target a hero to make them Unbreakable for 15 seconds. Taking fatal damage with the Unbreakable buff sets the target's Health to 200 / 400 / 600, dispels Unbreakable, and places the skill on a 60 second cooldown.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman.
If Unbreakable is dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.
LVL 11
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 12
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 13
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 2 / 2 / 3 / 4 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Unbreakable
Target a hero to make them Unbreakable for 15 seconds. Taking fatal damage with the Unbreakable buff sets the target's Health to 200 / 400 / 600, dispels Unbreakable, and places the skill on a 60 second cooldown.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman.
If Unbreakable is dispelled without its effects activating, Unbreakable goes on a 30 second cooldown.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25