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Ballistic

Target an enemy to enhance an attack against them, leaving 3 pieces of shrapnel behind them after impact. Each piece deals 6 / 12 / 18 / 24 Magic Damage to enemies that walk over it.

Right-click to switch the ability into auto-cast. Max of 21 shrapnel active. Mana cost is halved while Overdrive is active.

Blast Off

Target an enemy or a position to cause a blast which deals 70 / 140 / 210 / 280 Magic Damage, pushes enemies back, Stuns them for 1 second and applies a 25% Movement Speed Slow for 1 / 1.5 / 2 / 2.5 seconds afterwards.

Three's a Crowd

Passively grants 5 / 10 / 15 / 20 Movement Speed.

Activate to increase the Movement Speed bonus to 30 / 60 / 90 / 120 and grant Nitro
unitwalking for 4 seconds. The Movement Speed bonus increases only 0.5x of the amount if there are enemies within 300 radius, but Nitro also gains 50% Evasion during these conditions.

Overdrive

Target an enemy to focus on them for up to 5 seconds. While focused, you will continuously attack the target with bonus Attack Speed, even while moving, but deal 60 / 50 / 40% less Damage to it. Bonus Attack Speed ramps up from 100 to 500 over 2 seconds.

Activate the ability again during the effect to stop shooting the target. Target is Sighted for the duration.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

The more agility you have the more dmg your w does.
Chalice for short, bottle for sui/mid (chalice is good if you're doing well in lane).
Split and then chalice (you lose less hp).
Be aggro AF.

STARTING

Duck Boots

3 Agility

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Iron Shield

Grants a 70% chance to block a small amount of hero damage.

Refreshing Ornament

Grants a Health Regeneration aura.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Frostburn

Freeze, Firebrand Modifier
Grants a powerful slowing attack and blazing fast speed.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Blast Off

Target an enemy or a position to cause a blast which deals 70 / 140 / 210 / 280 Magic Damage, pushes enemies back, Stuns them for 1 second and applies a 25% Movement Speed Slow for 1 / 1.5 / 2 / 2.5 seconds afterwards.

LVL 1

Three's a Crowd

Passively grants 5 / 10 / 15 / 20 Movement Speed.

Activate to increase the Movement Speed bonus to 30 / 60 / 90 / 120 and grant Nitro
unitwalking for 4 seconds. The Movement Speed bonus increases only 0.5x of the amount if there are enemies within 300 radius, but Nitro also gains 50% Evasion during these conditions.

LVL 2

Blast Off

Target an enemy or a position to cause a blast which deals 70 / 140 / 210 / 280 Magic Damage, pushes enemies back, Stuns them for 1 second and applies a 25% Movement Speed Slow for 1 / 1.5 / 2 / 2.5 seconds afterwards.

LVL 3

Ballistic

Target an enemy to enhance an attack against them, leaving 3 pieces of shrapnel behind them after impact. Each piece deals 6 / 12 / 18 / 24 Magic Damage to enemies that walk over it.

Right-click to switch the ability into auto-cast. Max of 21 shrapnel active. Mana cost is halved while Overdrive is active.

LVL 4

Blast Off

Target an enemy or a position to cause a blast which deals 70 / 140 / 210 / 280 Magic Damage, pushes enemies back, Stuns them for 1 second and applies a 25% Movement Speed Slow for 1 / 1.5 / 2 / 2.5 seconds afterwards.

LVL 5

Overdrive

Target an enemy to focus on them for up to 5 seconds. While focused, you will continuously attack the target with bonus Attack Speed, even while moving, but deal 60 / 50 / 40% less Damage to it. Bonus Attack Speed ramps up from 100 to 500 over 2 seconds.

Activate the ability again during the effect to stop shooting the target. Target is Sighted for the duration.

LVL 6

Blast Off

Target an enemy or a position to cause a blast which deals 70 / 140 / 210 / 280 Magic Damage, pushes enemies back, Stuns them for 1 second and applies a 25% Movement Speed Slow for 1 / 1.5 / 2 / 2.5 seconds afterwards.

LVL 7

Ballistic

Target an enemy to enhance an attack against them, leaving 3 pieces of shrapnel behind them after impact. Each piece deals 6 / 12 / 18 / 24 Magic Damage to enemies that walk over it.

Right-click to switch the ability into auto-cast. Max of 21 shrapnel active. Mana cost is halved while Overdrive is active.

LVL 8

Ballistic

Target an enemy to enhance an attack against them, leaving 3 pieces of shrapnel behind them after impact. Each piece deals 6 / 12 / 18 / 24 Magic Damage to enemies that walk over it.

Right-click to switch the ability into auto-cast. Max of 21 shrapnel active. Mana cost is halved while Overdrive is active.

LVL 9

Ballistic

Target an enemy to enhance an attack against them, leaving 3 pieces of shrapnel behind them after impact. Each piece deals 6 / 12 / 18 / 24 Magic Damage to enemies that walk over it.

Right-click to switch the ability into auto-cast. Max of 21 shrapnel active. Mana cost is halved while Overdrive is active.

LVL 10

Overdrive

Target an enemy to focus on them for up to 5 seconds. While focused, you will continuously attack the target with bonus Attack Speed, even while moving, but deal 60 / 50 / 40% less Damage to it. Bonus Attack Speed ramps up from 100 to 500 over 2 seconds.

Activate the ability again during the effect to stop shooting the target. Target is Sighted for the duration.

LVL 11

Three's a Crowd

Passively grants 5 / 10 / 15 / 20 Movement Speed.

Activate to increase the Movement Speed bonus to 30 / 60 / 90 / 120 and grant Nitro
unitwalking for 4 seconds. The Movement Speed bonus increases only 0.5x of the amount if there are enemies within 300 radius, but Nitro also gains 50% Evasion during these conditions.

LVL 12

Three's a Crowd

Passively grants 5 / 10 / 15 / 20 Movement Speed.

Activate to increase the Movement Speed bonus to 30 / 60 / 90 / 120 and grant Nitro
unitwalking for 4 seconds. The Movement Speed bonus increases only 0.5x of the amount if there are enemies within 300 radius, but Nitro also gains 50% Evasion during these conditions.

LVL 13

Three's a Crowd

Passively grants 5 / 10 / 15 / 20 Movement Speed.

Activate to increase the Movement Speed bonus to 30 / 60 / 90 / 120 and grant Nitro
unitwalking for 4 seconds. The Movement Speed bonus increases only 0.5x of the amount if there are enemies within 300 radius, but Nitro also gains 50% Evasion during these conditions.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Overdrive

Target an enemy to focus on them for up to 5 seconds. While focused, you will continuously attack the target with bonus Attack Speed, even while moving, but deal 60 / 50 / 40% less Damage to it. Bonus Attack Speed ramps up from 100 to 500 over 2 seconds.

Activate the ability again during the effect to stop shooting the target. Target is Sighted for the duration.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25