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Explosive Flare

Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.

Initial damage affects buildings. Slows Movement Speed by
15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.

Hollowpoint Shells

Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.

Illusions cannot proc the Stun.

Dead Eye

Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.

Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.

Money Shot

Target an enemy to channel for 1.7 seconds.

After channeling completes, fires a shot that deals 350 / 525 / 700 Magic Damage and .2 second Stun. Shot will fire up to 3000 / 3500 / 4000 units away.

Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever Flint Beastwood kills a real enemy hero.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

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STARTING

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

ESSENTIAL

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Ring of Sorcery

When activated, replenishes 135 mana to self and nearby allies.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Corrupted Sword

Can be consumed to permanently gain damage.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Portal Key

Grants the ability to teleport short distances.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Null Stone

Periodically blocks single-target abilities.

Explosive Flare

Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.

Initial damage affects buildings. Slows Movement Speed by
15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.

LVL 1

Dead Eye

Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.

Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.

LVL 2

Explosive Flare

Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.

Initial damage affects buildings. Slows Movement Speed by
15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.

LVL 3

Hollowpoint Shells

Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.

Illusions cannot proc the Stun.

LVL 4

Explosive Flare

Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.

Initial damage affects buildings. Slows Movement Speed by
15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.

LVL 5

Money Shot

Target an enemy to channel for 1.7 seconds.

After channeling completes, fires a shot that deals 350 / 525 / 700 Magic Damage and .2 second Stun. Shot will fire up to 3000 / 3500 / 4000 units away.

Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever Flint Beastwood kills a real enemy hero.

LVL 6

Explosive Flare

Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.

Initial damage affects buildings. Slows Movement Speed by
15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.

LVL 7

Dead Eye

Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.

Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.

LVL 8

Dead Eye

Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.

Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.

LVL 9

Dead Eye

Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.

Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.

LVL 10

Money Shot

Target an enemy to channel for 1.7 seconds.

After channeling completes, fires a shot that deals 350 / 525 / 700 Magic Damage and .2 second Stun. Shot will fire up to 3000 / 3500 / 4000 units away.

Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever Flint Beastwood kills a real enemy hero.

LVL 11

Hollowpoint Shells

Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.

Illusions cannot proc the Stun.

LVL 12

Hollowpoint Shells

Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.

Illusions cannot proc the Stun.

LVL 13

Hollowpoint Shells

Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.

Illusions cannot proc the Stun.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Money Shot

Target an enemy to channel for 1.7 seconds.

After channeling completes, fires a shot that deals 350 / 525 / 700 Magic Damage and .2 second Stun. Shot will fire up to 3000 / 3500 / 4000 units away.

Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever Flint Beastwood kills a real enemy hero.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25