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HERO: Blood Hunter
TITLE: TimeDilator's Blood Hunter Guide
Written By: TimeDilator
Date Last Modified: 01/01/16






Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increases the duration of the Silence by 1 second.
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 11 / 22 / 33 / 44% Movement Speed.
Hemorrhage
Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
This is a HON hero guide to Blood Hunter.

Iron Shield
Grants a 100% chance to block a small amount of hero damage.

Minor Totem
1 Strength
1 Agility
1 Intelligence

Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.

Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Ghost Marchers
Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Grimoire of Power
Searing Modifier
Cooldown Reduction
Magic Lifesteal

Jade Spire
Bonus Cast Range

Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.

Spellshards
Ignores 65% of enemy Magic Armor.
+15% Spell Damage vs. non-heroes

Arclight Crown
90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spiked Bola
Cast to Disarm an enemy.

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor
Activate to return damage to attackers.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Null Stone
Periodically blocks single-target abilities.

Ultor's Heavy Helm
Use to grant allies and structures damage block.
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 1
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increases the duration of the Silence by 1 second.
LVL 2
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 3
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 11 / 22 / 33 / 44% Movement Speed.
LVL 4
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 11 / 22 / 33 / 44% Movement Speed.
LVL 5
Hemorrhage
Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
LVL 6
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 7
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 8
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 11 / 22 / 33 / 44% Movement Speed.
LVL 9
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 11 / 22 / 33 / 44% Movement Speed.
LVL 10
Hemorrhage
Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
LVL 11
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 12
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 13
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Hemorrhage
Target an enemy to deal 200 / 300 / 400 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 30 / 45 / 60% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increases the duration of the Silence by 1 second.
LVL 23
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increases the duration of the Silence by 1 second.
LVL 24
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increases the duration of the Silence by 1 second.
LVL 25